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Old February 7th, 2003, 11:18 PM
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Default Re: Best Mod for solo play?

Transporting people between systems isn't realistic to begin with. So, the specific amount doesn't matter too much.

But taking the unrealistic WPs into account, transporting 1 mil is only more realistic than 100 mil if you assume that there is not much advanced (if any) technology.
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Old February 7th, 2003, 11:48 PM
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Default Re: Best Mod for solo play?

Fyron,

F Te antKe had asked if FQM was "AI friendly", I didn't see an answer. I'm guessing Standard probably is, but maybe not Deluxe? Can you comment on that?
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Old February 7th, 2003, 11:56 PM
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Default Re: Best Mod for solo play?

Dralasite
Thanks, he answered in the thread on FQM.

The answer is both are good if you use the "Paradise" Quads.

[ February 07, 2003, 21:57: Message edited by: F Te antKe ]
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Old February 8th, 2003, 12:23 AM
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Default Re: Best Mod for solo play?

Ok, thanks for the info!
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Old February 8th, 2003, 07:51 AM
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Default Re: Best Mod for solo play?

Both are AI-friendly with nearly any quadrant type. Ancient and Chaotic quadrants would be bad for AIs, but most others should be fine. The Paradise is just better for them than normal quadrants.
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Old February 8th, 2003, 12:17 PM
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Default Re: Best Mod for solo play?

Transporting population is not the major improvemnt. It is the population growth rate and the time it takes to develop a new world. In unmoded SE it takes just one year to convert a new baren world into technological base surpusing the homeworld. In proportion, homeworld is always your major asset throghout the game. That's what i like most.
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Old February 8th, 2003, 12:52 PM
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Default Re: Best Mod for solo play?

I never said transporting population was the only change.

Proportions creates too much micromanagement to get those colonies to any relevant level of production.
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