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February 8th, 2003, 12:23 AM
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Corporal
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Join Date: Dec 2002
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Re: Best Mod for solo play?
Ok, thanks for the info!
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February 8th, 2003, 07:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Best Mod for solo play?
Both are AI-friendly with nearly any quadrant type. Ancient and Chaotic quadrants would be bad for AIs, but most others should be fine. The Paradise is just better for them than normal quadrants. 
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February 8th, 2003, 12:17 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Best Mod for solo play?
Transporting population is not the major improvemnt. It is the population growth rate and the time it takes to develop a new world. In unmoded SE it takes just one year to convert a new baren world into technological base surpusing the homeworld. In proportion, homeworld is always your major asset throghout the game. That's what i like most.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 8th, 2003, 12:52 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Best Mod for solo play?
I never said transporting population was the only change.
Proportions creates too much micromanagement to get those colonies to any relevant level of production.
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February 8th, 2003, 01:11 PM
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Lieutenant General
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Join Date: Jan 2001
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Re: Best Mod for solo play?
Quote:
Originally posted by Imperator Fyron:
I never said transporting population was the only change.
Proportions creates too much micromanagement to get those colonies to any relevant level of production.
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Not true. Just put a city into building queue and you don't have to worry about that planet for 20-40 turns Population transportation can be made semiautomatic by assigning "repeat orders". I actually found the level of micromanaging in Proportions much less than in unmodded SE: You don't have to manage a huge empire with 100+ planets. Just focus on dozen or so planets.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 8th, 2003, 01:19 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Best Mod for solo play?
Yes, it is true, especially with all of those upgrade paths. There is a lot more micromanagement involved in getting 1 planet to a worthwhile level in Proportions than there is in unmodded SE4. You have to spend a lot of time and effort to get the population to a useable level, you have to wade through complex facility choices that don't really add much, technologies take way too long to research past the first couple levels, etc. And, managing only a few planets is no fun. SE4 is about empires, not city-states.
All of these things may tolerable in singleplayer where you can just hit end turn 50 times, but they make the mod a pain in PBW.
[ February 08, 2003, 11:21: Message edited by: Imperator Fyron ]
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February 8th, 2003, 01:41 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: Best Mod for solo play?
Since this thread is already hopelssly off-topic.
If I understood Fyron correctly he takes issue with the warp points in the game. These warp points are really wormholes that are able to shortcut the distance. Look at this article. As a matter of fact check out the entire site, it's very informative.
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