.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 28th, 2001, 06:58 PM

Elwood Bluze Elwood Bluze is offline
Private
 
Join Date: Jan 2001
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
Elwood Bluze is on a distinguished road
Default Re: Fighters should pay support!

Mah fellow galaxians.... let them pay maintenance instead of support, then. No supportation without maintenancation!

------------------
Elwood Bluze
__________________
I'm back from the Big House, singin' Da Bluze!
Reply With Quote
  #2  
Old January 28th, 2001, 08:56 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Fighters should pay support!

This is another case of the difference between a human and an AI making problems for game play. Only a human knows how to mass fighters cleverly, at least right now. I think the best idea so far is to limit the time they can spend away from a "dock" of some kind. Change them to be automatically destroyed if not recovered a certain number of strategic turns after launch and many of these problems are reduced. Especially the bit about building them and pushing them out into space until you've got 10 times the planet's/base's capactiy sitting there in the sector.
Reply With Quote
  #3  
Old January 28th, 2001, 09:42 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Fighters should pay support!

It would be also nice if the AI would launch fighters in orbit as they are built, just like he does with satellites.
Reply With Quote
  #4  
Old January 29th, 2001, 08:13 AM

Zanthis Zanthis is offline
Corporal
 
Join Date: Jan 2001
Posts: 89
Thanks: 0
Thanked 0 Times in 0 Posts
Zanthis is on a distinguished road
Default Re: Fighters should pay support!

First, I'd like to say I support unit maintenance. I like the separate definable categories in the Settings file. I don't think mines should pay maint. tho, I just think they should have a really low percent chance of dying each turn in space.

I also think fighters need limited "flight" time. It could easily be done by adding two abilities and placing them on the fighter bodies.

1) Unit uses supply every turn. Fill in a number for this ability and every turn that unit/ship uses that many supplies, whether or not it moves.

2) Unit destroyed when out of supplies. Simple, when it runs out of supplies, it dies.
__________________
-Zan
Reply With Quote
  #5  
Old January 29th, 2001, 06:44 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Fighters should pay support!

I like BarnacleBill's idea of a "fighter base" on the planet. Maybe take this further, and force fighters to be stored in fighter bays, not as generic "cargo". The planetary fighter base would be a facility (not a weapon platform) that had a specific capacity and launch rate. You could even set it up so the only place to BUILD fighters was at a planetary fighter base, and/or a specific shipyard-type component; this "fighteryard" could only build fighters (and maybe satellites), not ships or mines or WPs.

This would force us to make more strategic decisions about using fighters (instead of maintenance cost, we're using facility spaces and/or building expensive bases in space).

BTW - if we're going to force fighters to use supply every turn, we should probably make ships use supply every turn as well. As it is now, I can park ships in remote places for long periods of time, which makes just as little sense as parking fighters for long periods of time. I'm willing to accept that a base doesn't need resupply, since the base hull probably includes the ability to turn life support components into self-sustaining life support systems...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #6  
Old January 29th, 2001, 08:11 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Fighters should pay support!

These are some great ideas.

I agree that it doesn't make a lot of sense for ships to sit idle for years on end without using at least *some* support.

I missed it earlier when BarnacleBill suggested a WEP or facility that hosts fighters. The idea of a fighter base is pretty interesting.

I also like someone's idea to make the fighters land again every turn. The idea to make them die when they run out of supplies is similarly excellent.
Reply With Quote
  #7  
Old January 29th, 2001, 09:53 PM

SunDevil SunDevil is offline
Sergeant
 
Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
SunDevil is on a distinguished road
Default Re: Fighters should pay support!

What about facilities? They should cost some amount of upkeep on each planet.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.