.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 28th, 2001, 01:28 PM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: AI Files (Borg, Cardassian, Army of Light) + some Component Mods

Hmmmm...A possibility.

Still, I could create a 5 engine 300kT warship and make that available instead...

(I love what you can do to this game!!)

[This message has been edited by God Emperor (edited 28 January 2001).]
Reply With Quote
  #2  
Old January 28th, 2001, 10:03 PM

Tomgs Tomgs is offline
Sergeant
 
Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Tomgs is on a distinguished road
Default Re: AI Files (Borg, Cardassian, Army of Light) + some Component Mods

Aren't transport ship traditionally higher tonnage than war ships? You don't need the type of hulls that war ships do (note I am no expert here just going by gut feel so I could be wrong). Cargo and colonizer ships could be smaller ships with cargo pods attached all around them just to haul cargo. The designs might not work well for a combat ship but to transport cargo in a relatively peaceful area it would work.

[This message has been edited by Tomgs (edited 28 January 2001).]
Reply With Quote
  #3  
Old January 29th, 2001, 01:00 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: AI Files (Borg, Cardassian, Army of Light) + some Component Mods

Nice work God Emperor.

__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #4  
Old January 29th, 2001, 09:19 PM

jimbob55 jimbob55 is offline
Corporal
 
Join Date: Jan 2001
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob55 is on a distinguished road
Default Re: AI Files (Borg, Cardassian, Army of Light) + some Component Mods

In naval terms a freighter requires far fewer people to crew it and has limited (if any) redundancy of systems.

A warship requires lots of people to crew it and the capacity to take damage and still fight. A warship has double hulls, compartmentalisation and all sorts of other stuff crammed into its hull.

It would be more realistic to create a 300KT warship with a max of 3 engines to reflect the clumsiness of low tech fighting ship.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.