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  #1  
Old February 20th, 2003, 10:42 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

11-15 emmissive points doesn't matter much with fighter stacks and weapon mounts. Oh no, I do 165 damage instead of 180! Not that!
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Old February 20th, 2003, 03:20 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Imperator Fyron:
11-15 emmissive points doesn't matter much with fighter stacks and weapon mounts. Oh no, I do 165 damage instead of 180! Not that!
I beg to disagree. Proportions is different from normal SE. First, large mounts have to-hit penalties. This and combat penalties on large ships make small ships valuable throught the game. EA ability of armour platings may become a real factor. Second, most fighter weapons have a top damage of 4 ! Even stack of 20 will be affected (I consider moving 100+ fighter stack around system too cheesy since AI can not do it). High damage fighter weapons have hideius to-hit penalties so it is another interesting trade-off.
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Old February 20th, 2003, 03:49 PM

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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Yesterday one of my BattleCruisers got pounded to death by 15 Drushocka Destroyers, and by the end the only thing left in my ship was the armored structure. It looked like an empty egg shell....
is it that way how its suppose to work?

By the way, do the AI always build the latest avaliable hull or the most cost efficient, or maybe a balanced mix?
I'm worry cause I added to the price of larger hulls.....
Maybe I should have added maintenance penalties instead of price......
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Old February 20th, 2003, 03:55 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

What AI builds is dictated by interplay of Construction_vehicles.txt and design_creation.txt files
Several Proportions' AI are programmed to build a mixture of hulls.
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Old February 20th, 2003, 04:06 PM

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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by oleg:
What AI builds is dictated by interplay of Construction_vehicles.txt and design_creation.txt files
Several Proportions' AI are programmed to build a mixture of hulls.
Hey, that's great news. I'll take a look into those files to see how it works.
Dam, I hate being a newbie....
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Old February 20th, 2003, 04:29 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

I installed the new AI files posted recently and the Druks have started sending new-generation Dreadnoughts against me. They are ridiculously hard to kill now.

PvK, I have noticed that on the design screen some obselete components still show up even when better Versions have been researched. So far I have noticed this with solar collectors and temporal weapons. Is this deliberate or is it an error?
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Old February 20th, 2003, 05:20 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by dogscoff:
I installed the new AI files posted recently and the Druks have started sending new-generation Dreadnoughts against me. They are ridiculously hard to kill now.

PvK, I have noticed that on the design screen some obselete components still show up even when better Versions have been researched. So far I have noticed this with solar collectors and temporal weapons. Is this deliberate or is it an error?
Glad you like them

As to obsolete components - it is an artefact of PvK' desire to keep existing games compatiable with new Versions: If you insert a new component into old components.txt file, it will srew up existing designs completely. But if you add the new component at the end of file, SE does not group it with old but now separated components.

I sincerely hope that very soon PvK will release a brand new Version (3.0 ?)that will clean up this mess

[ February 20, 2003, 15:21: Message edited by: oleg ]
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