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  #1  
Old February 21st, 2003, 03:41 PM

Aloofi Aloofi is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Horrible! Terrible!
How can this happen?
Why I can't retrive fighters with 1.84 if they don't have full movement points?
Please somebody help me....I can't live with this, how can I fix this?
Its like:
-"Control tower, this is British Airways fly 408 to Heathrow Airport requesting permission to land"
-"Fly 408, you can't land until tomorrow when you have your full movement points. Sorry about that, but its company policy. Keep flying in circles until tomorrow, and have a great evening."
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  #2  
Old February 21st, 2003, 04:20 PM
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oleg oleg is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:
Horrible! Terrible!
How can this happen?
Why I can't retrive fighters with 1.84 if they don't have full movement points?
Please somebody help me....I can't live with this, how can I fix this?
Its like:
-"Control tower, this is British Airways fly 408 to Heathrow Airport requesting permission to land"
-"Fly 408, you can't land until tomorrow when you have your full movement points. Sorry about that, but its company policy. Keep flying in circles until tomorrow, and have a great evening."
You will have to live with it. It is a good solution to "chain transport" abuse: you move one carrier, launch fighters to another carrier then move the second carrier. This way you can shuttle an escadron of fighters through 2 systems in one turn !
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  #3  
Old February 21st, 2003, 04:20 PM

Aloofi Aloofi is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Where its the file about the ruins?
I'm trying to find it to understand how ruins work in Proportions but the only thing I saw its in the Abilities.txt ..........
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  #4  
Old February 21st, 2003, 04:23 PM
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oleg oleg is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Torpedos are very good weapon in Proportions but I think Meson BLaster is still better choice in early game.

Does anybody have an example of fighting against Soul Hunters? They use Torpedoes as a main weapon.
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  #5  
Old February 21st, 2003, 04:24 PM
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oleg oleg is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:
Where its the file about the ruins?
I'm trying to find it to understand how ruins work in Proportions but the only thing I saw its in the Abilities.txt ..........
In StellarAbilities.txt I think.
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  #6  
Old February 21st, 2003, 04:39 PM

Aloofi Aloofi is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by oleg:
[QB You will have to live with it. It is a good solution to "chain transport" abuse: you move one carrier, launch fighters to another carrier then move the second carrier. This way you can shuttle an escadron of fighters through 2 systems in one turn ![/QB]
Noooo.......don't tell me that please....

*falls on the ground crying and starts pulling out his hair*

Somebody please bring me back my fighters....my precious....

It was so cool before. Fighters could fly to a planet, refuel and rearm, and then continue and intercep an evil alien fleet. They were real interceptors. And since I always play without protecting Warp points, interceptors were a must.
Now I can't even keep my own in-house rule of never having a fighter in space at the end of a turn. Now they have to stay in space more than one turn, and that its so unrealistic! The poor pilots have to be in space for over 30 days in a cockpit!
As long as I was able to use launch them and retrieve them in the same turn I could have argued that they only expended a couple days in an intercepting mission. But 30 days! This is nuts!
I want my SE4 back!

*starts crying and screaming loudly while the neigbours call 911 to accuse him of domestic violence*
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  #7  
Old February 21st, 2003, 04:47 PM

Aloofi Aloofi is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by oleg:
Torpedos are very good weapon in Proportions but I think Meson BLaster is still better choice in early game.

Does anybody have an example of fighting against Soul Hunters? They use Torpedoes as a main weapon.
I definitively agree. The best frigging weapon in Proportions pound by pound its the Meson BLaster VI. Match it up with a couple shield depleters and you don't need a Phased Polaron Beam. The Ripper beam also have a good Firepower/fire-rate/weight ratio. But forget about the famous Wave motion gun. Of course, to defeat a high level emisive armor a little more punch might be needed....
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