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  #1  
Old February 22nd, 2003, 01:31 AM
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Fyron Fyron is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:
But then, what's the point of researching something that you will use only temporaly?
Isn't it better to go straight for your weapon of choice no matter the cost?
Not at all. In the normal game, it is much more effective to research DUCs, PPBs, and then APBs, than it is to research APBs directly. This is because for the same cost of research, DUCs or PPBs are much more powerful than APBs. The research cost of DUC V and PPB V is very small when compared to APB XII, so researching them first doesn't hurt much at all. Also, Combat Sensors + ECM and DUCs are better than PPBs. You have to factor in researching other things too.
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  #2  
Old February 25th, 2003, 02:33 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

I have noticed a way to reduce building times in 2.5.2 (or 2.5.1, I am not quite sure):

Build a Minor City then upgrade to Metropolis, I guess it would be the same with Megalopolis if it is in the same family. I saves about 30% material and time if you like to do the needed micromanagement, is it intended?

Same thing with research center I, upgrade to research megaplex III and others.
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Old February 25th, 2003, 02:44 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by PsychoTechFreak:
I have noticed a way to reduce building times in 2.5.2 (or 2.5.1, I am not quite sure):

Build a Minor City then upgrade to Metropolis, I guess it would be the same with Megalopolis if it is in the same family. I saves about 30% material and time if you like to do the needed micromanagement, is it intended?

Same thing with research center I, upgrade to research megaplex III and others.
This topic has been debated hotly in older Proportions' tread. Yes, upgrading facilities vs building new from scratch can be beneficial but sometimes not. For example, it takes almost forever to fill huge brethable world with cultural facilities. So, in the time you build ciry and upgrade it to metroplolis I can build TWO cities if planetary space is not a problem.
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Old February 24th, 2003, 04:05 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Sorry, maybe it has been already discussed or I am missing your point, but what I mean is:

Let's assume, I plan to build ONE metropolis as a considerable project for a small planet.
1) Build it from scratch, needs 21 years.
2) Build a minor city, then upgrade, needs 14 years.
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Old February 24th, 2003, 04:28 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Yes, if you run out of space on the planet, you should go "vertical" and upgrade cities. Not much can be done about upgrade trick. The alternative been to raise the upgrade cost but then you will have to scrap the painfully build expensive cities to replace them with megapolises.

In my previous post I was referring to this scenario: you have a new colony with say 15 slots. You can either build cities or build city, upgrade it, build second city ... The former approach is more profitable but at the end you finish with 15 cities and it will take a century to upgrade them all
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Old February 24th, 2003, 05:05 PM

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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by oleg:
You can either build cities or build city, upgrade it, build second city ... The former approach is more profitable but at the end you finish with 15 cities and it will take a century to upgrade them all
Ok, counting the prodution output, which way its more profitable?
Because maybe its not worth the effort to upgrade. I mean pound by pound (bulding time/expected prodution) the cities that you can build in the same time that you build metropolis might be more productive....
And what about Spaceport cities? do they upgrade to metropolis?
I don't know but sometimes I feel that the lowly Mineral miner is the best bet.
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Old February 24th, 2003, 05:57 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Ok, counting the prodution output, which way its more profitable?
The upgrade way from the lowest possible facility (minor city) would be more profitable. Your minor cities would produce during the update time AND the overall costs and time are lower than building the higher facility from scratch, see my minor city to metropolis example below.

Quote:
And what about Spaceport cities? do they upgrade to metropolis?
I think they are different families, so they don't.
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