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  #1  
Old February 24th, 2003, 04:05 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Sorry, maybe it has been already discussed or I am missing your point, but what I mean is:

Let's assume, I plan to build ONE metropolis as a considerable project for a small planet.
1) Build it from scratch, needs 21 years.
2) Build a minor city, then upgrade, needs 14 years.
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Old February 24th, 2003, 04:28 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Yes, if you run out of space on the planet, you should go "vertical" and upgrade cities. Not much can be done about upgrade trick. The alternative been to raise the upgrade cost but then you will have to scrap the painfully build expensive cities to replace them with megapolises.

In my previous post I was referring to this scenario: you have a new colony with say 15 slots. You can either build cities or build city, upgrade it, build second city ... The former approach is more profitable but at the end you finish with 15 cities and it will take a century to upgrade them all
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Old February 24th, 2003, 05:05 PM

Aloofi Aloofi is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by oleg:
You can either build cities or build city, upgrade it, build second city ... The former approach is more profitable but at the end you finish with 15 cities and it will take a century to upgrade them all
Ok, counting the prodution output, which way its more profitable?
Because maybe its not worth the effort to upgrade. I mean pound by pound (bulding time/expected prodution) the cities that you can build in the same time that you build metropolis might be more productive....
And what about Spaceport cities? do they upgrade to metropolis?
I don't know but sometimes I feel that the lowly Mineral miner is the best bet.
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Old February 24th, 2003, 05:57 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Ok, counting the prodution output, which way its more profitable?
The upgrade way from the lowest possible facility (minor city) would be more profitable. Your minor cities would produce during the update time AND the overall costs and time are lower than building the higher facility from scratch, see my minor city to metropolis example below.

Quote:
And what about Spaceport cities? do they upgrade to metropolis?
I think they are different families, so they don't.
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Old February 24th, 2003, 06:02 PM

Aloofi Aloofi is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by PsychoTechFreak:
quote:

The upgrade way from the lowest possible facility (minor city) would be more profitable. Your minor cities would produce during the update time AND the overall costs and time are lower than building the higher facility from scratch, see my minor city to metropolis example below.
.

So which way wins the effectiviness contest:
1-Build the 15 minor cities and then upgrade.
2-Build one Minor city, upgrade, then go to the next.
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Old February 24th, 2003, 06:50 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
So which way wins the effectiviness contest:
1-Build the 15 minor cities and then upgrade.
2-Build one Minor city, upgrade, then go to the next.
Build, upgrade, build, upgrade. The costs are the same, but if you are upgrading as you go you are benefitting from the increased output of the upgraded facilities.

thing is, it takes something like 10 years (100 turns) for most of the city facilites to repay the min/ rad/ org investment of bulding them. Of course there are other benefits that are harder to quantify (shield generation, cargo space, storage, research/ intel output, looking cool) but if you are counting your minerals you probably want to be building nothing but miners anyway. Cities are only for ppl playing the loooooong game.

As a side note, in my single player game I'm about 500 turns in and I have built several megalopoli - some planets have 2 or 3. I also came across an AI world 2 systems away from its homeworld with over 20 major cities and 2000 million ppl on it! This is one well developped AI...

[ February 24, 2003, 16:52: Message edited by: dogscoff ]
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Old February 24th, 2003, 07:04 PM

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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

[quote]Originally posted by dogscoff:
Quote:
Build, upgrade, build, upgrade. The costs are the same, but if you are upgrading as you go you are benefitting from the increased output of the upgraded facilities.

...
But the output diference between a minor city and a city doesn't seem to be that great.
Are you sure that its not more efficient to build a new minor city than to upgrade a minor city to a city?
In both cases the original minor city its already producing, but building a new one will bring more income into my treasure than the upgrade increase.
I don't have the game here, so when I get back home I'll check the Facility.txt file to get some hard numbers.
This issue its mighty interesting...
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