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February 27th, 2003, 05:02 PM
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Lieutenant Colonel
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by PvK:
Uuf... I catch the flu and fall way behind on this discussion.
PvK
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Good to see you back and well !
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February 27th, 2003, 06:26 PM
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Second Lieutenant
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by dogscoff:
[
What I would really like to see is greater use of the repair ability on facilities: Distribution centres could have a repair rate of 1, and maybe the space port + resupply combo facility too. Also, how about a range of "repair yard" facilities that can be built alongside/ instead of space yards to help get all those damaged fleets repaired? Sure, you might end up with a huge breathable repairing 60+ components per turn, but given the premium value of facility slots in Proportions I don't think this could be considered an abuse/ exploit, especially with the armour getting leakier and leakier in this mod
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That is a very good idea. I think all Spaceports should repair 5 comp per turns. Or 3.
Maybe the new levels of shipyards that i had in mind should not have that much of a building capacity increase but instead a huge repairing bonus.....maybe 10 components per turn or more?
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February 27th, 2003, 06:37 PM
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Second Lieutenant
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by gregebowman:
Well, reading these Posts is really bumming me out. But reading these Posts gives me the idea that this is one much altered mod that I've got to play when I get a new computer.
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You don't know what you are missing!
Proportions plays completely diferent. I never built any space shipyard base in the unmodded game, but in proportions you need to build them because your new colonies are real colonies, with a very low building capacity. Your Homeworld looks like a real homeworld, with an Orbital Ring of Shipyard Bases, huge cultural centers to represent the diferent cultures that make a race (think of countries) and your Homeworld produces the lion share of resources your empire gets.
And forget about those easy battles to conquer a Homeworld, in Proportions they can have a zillion WP defending them, as well as fighters and even troops. 
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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February 27th, 2003, 07:23 PM
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Lieutenant General
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by PsychoTechFreak:
Sidenote: It is really hard to capture AI homeworlds even in tactical combat after some 25 years. I guess in simultaneous/PBW it could be a non-capturable fortress with a few WP, troops and long range weapons...
I think, turn-based/tactical for single player is recommendable similar to Pirates&Nomads from my perspective. Mmh, or is it just that I am too bad...[/QB]
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Did't yet attempt to capture developed planets with latest 1.84 patch. It has a new feature(bug fix): WP die first, before troops. Prior to 1.84 it was almost impossible to slesh through infantry to kill WP and one can loose hundreds of ships. How is it now ?
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 27th, 2003, 08:52 PM
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Colonel
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by Aloofi:
quote: Originally posted by gregebowman:
Well, reading these Posts is really bumming me out. But reading these Posts gives me the idea that this is one much altered mod that I've got to play when I get a new computer.
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You don't know what you are missing!
Proportions plays completely diferent. I never built any space shipyard base in the unmodded game, but in proportions you need to build them because your new colonies are real colonies, with a very low building capacity. Your Homeworld looks like a real homeworld, with an Orbital Ring of Shipyard Bases, huge cultural centers to represent the diferent cultures that make a race (think of countries) and your Homeworld produces the lion share of resources your empire gets.
And forget about those easy battles to conquer a Homeworld, in Proportions they can have a zillion WP defending them, as well as fighters and even troops. Like I mentioned earlier, it does sound like fun. Is there some sort of strategy guide for this mod, or do I just have to read all of the Posts in this thread?
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February 27th, 2003, 08:56 PM
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Second Lieutenant
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I've been thinking about putting in some "Atmospheric Bombers" and probably some fighters to be dropped on a planet like troops.
I was wondering which bonus they should have, to simulate air attacks on ground units.
Humm.... i think this is an overkill. When a regular fighter fires on a planet they are already doing this.
Oh well,....
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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February 27th, 2003, 09:12 PM
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Lieutenant General
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by gregebowman:
Like I mentioned earlier, it does sound like fun. Is there some sort of strategy guide for this mod, or do I just have to read all of the Posts in this thread?[/QB]
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PvK gives good instructions in readme file you will get with download from his webpage.
You'll need the latest Version - 2.5.3
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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