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Old March 12th, 2003, 03:24 PM

JLS JLS is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

PVK:

All though, we could not find your Post, I am sure it is out there.
However it would be beneficial to all, certainly less controversial, if you bring the original post to the front, PvK.
Global [Search on these reference are not showing your post]
~~~
Guys.
PvK, has not mentioned the motive or intent was behind this post yet, it may just be to help make positive changes and additions for TACTICAL FIGHTER MOD.

AIC TACTICAL FIGHTER MOD. Basically, just moves in Combat movement Phase; And has the natural Anti-Ship, anti-fighter, anti-planet, fighter abilities that one would expect from a se4 Fighter, with nothing overly fancy?

My intentions for this Mod as with all AIC; was to help the AI be, on a level Playing Field with a human player.

All AI Fighter designs, are 100 % JLS. All added AIC Fighter or revised components, are 100 % JLS.
Is this not true PvK?
~~~~~~

AIC TACTICAL FIGHTER MOD: Does not do what now, half what you just posted!
There are a couple good ideas in this post PvK.
~~~
My TFD, does not have from your post PvK.

Quote:
“Then players would have to do signifigant research to develop better combat abilities”
“and specialize in research for anti-ship fighters”
specialize in research for, anti-fighter fighters,
“long-range movement”
(“etc.”) Edit: Covers allot PvK Now I really would, like to see your post.
All are good ambitious Ideas.
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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