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  #1  
Old March 21st, 2003, 04:33 PM
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oleg oleg is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:
Oleg's Druscs have 2 colony ship and 2 starliners sitting on their homeworld......

Yes, this is the manifestation of the ugly SE bug in classical turn games. It is the major reason I play simultaneous turns only !
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Old March 21st, 2003, 05:45 PM

klausD klausD is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

pvk

Sounds very interesting. Maybe you take some time to do this project? I mean you have done already a big part - proportions.

Its not that sure that SEV will rock (you know because of a possible RT-engine) so we will probably have to stay longer with good old SEIV

if you dont want to do it, well, proportions is also excellent as such.
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Old March 21st, 2003, 09:36 PM

Aloofi Aloofi is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

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Originally posted by oleg:
Yes, this is the manifestation of the ugly SE bug in classical turn games. It is the major reason I play simultaneous turns only !
Yeah, but there is no tactical combat in simultaneous, right?

Is it there any way to have combat in simultaneous?
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Old March 21st, 2003, 10:06 PM
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Fyron Fyron is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

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Its not that sure that SEV will rock (you know because of a possible RT-engine)
Real time combat will do nothing but make SE5 better. It will be nothing like Starcraft, as that is obviously where your confusion is. A simple pause feature and the ability to do anything while paused (except watch ships move and fire, just look and issue orders) removes any possible problems with RT combat.
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Old March 21st, 2003, 10:27 PM

klausD klausD is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Real time combat will do nothing but make SE5 better. It will be nothing like Starcraft, as that is obviously where your confusion is. A simple pause feature and the ability to do anything while paused (except watch ships move and fire, just look and issue orders) removes any possible problems with RT combat.
Maybe you like realtime. I do not. (if pauseable or not)
To claim that SEV will be better with a RT modus is a pure assumption and a matter of taste. I (and I am sure many old vets of the SE series too) can live without it.

tschüß
Klaus
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Old March 22nd, 2003, 01:59 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:

Is it there any way to have combat in simultaneous?
Strategic combat, sure. But I guess you think of tactical - no way. But strategic combat in your solo games helps in many ways:
-You prevent yourself from using the tactical advantage, the AI hasn't
-It's training for PBW combats
-Once your fleet and ship strategies are set up, it saves a lot of time

But on medium/high AI bonus I would prefer tactical sometimes also.
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Old March 22nd, 2003, 03:22 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:
quote:
Originally posted by oleg:
Yes, this is the manifestation of the ugly SE bug in classical turn games. It is the major reason I play simultaneous turns only !
Yeah, but there is no tactical combat in simultaneous, right?

Is it there any way to have combat in simultaneous?

I agree, tactical combat may be fun. Then I suggest to take AIs to your control every other 10 turns. Switch all ministers ON and let SE process one turn. Turn the race back to computer like it was before. It will temporaly clear this bug and greatly help AI !
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