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February 9th, 2003, 12:51 AM
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Sergeant
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Join Date: Dec 2000
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Re: Combining FQM and TDM?
opps, sorry , and thanks Fyron.

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February 9th, 2003, 12:54 AM
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Sergeant
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Re: Combining FQM and TDM?
Duh, double post, sorry
[ February 08, 2003, 22:59: Message edited by: Tenryu ]
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February 9th, 2003, 12:56 AM
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Sergeant
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Re: Combining FQM and TDM?
Btw- Fyron, it seems the settings.txt in your mod is missing lines at the bottom. Is ther a reason for that?
Ok, saw your answer, thx.
[ February 08, 2003, 23:25: Message edited by: Tenryu ]
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February 9th, 2003, 01:23 AM
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Sergeant
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Re: Combining FQM and TDM?
Fyron, hate to be a pest, but another question.
I just noticed in your StellarAbilityTypes.txt under "Normal Asteriods" poss abilities=23, but end of the group, after #23, it has a #100 ability. Should it be there?
Reason I found it was i was thinking to edit out the asteriod damage as per mephs observation, that's too bad it was a nice feature.
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February 9th, 2003, 01:40 AM
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Shrapnel Fanatic
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Re: Combining FQM and TDM?
The #100 is a legacy from some beta Version I was working on at one point. You can go ahead and delete it if you want. 
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February 9th, 2003, 01:44 AM
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Shrapnel Fanatic
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Re: Combining FQM and TDM?
Actually, it might also be better to copy the DefaultStrategies.txt and Formations.txt files from FQM Deluxe to TDM. Those files in FQM Deluxe are from the Ultimate Strategies Mod, which has the formations from TDM in it. 
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February 9th, 2003, 01:48 AM
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Sergeant
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Join Date: Dec 2000
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Re: Combining FQM and TDM?
ok Fyron, I will I wasn't sure if they would cause problems with TDM so i'd left them out.
 Thanks
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