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  #1  
Old February 11th, 2003, 04:49 PM

Aloofi Aloofi is offline
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Default Re: drag in space

Quote:
Originally posted by oleg:
Another argument: tanks have sloped armour not because of the air drag but because of a chance to reflect shells. Surely, it would be a nice bonus if your ship can ricochet lasers or DUC shells ! [/QB]
Dam, I thought the sloped armour in tanks were for the air drag..........
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Old February 11th, 2003, 05:19 PM

Aloofi Aloofi is offline
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Default Re: drag in space

Quote:
Originally posted by oleg:
You are completely wrong. The SE speed of light has been estimated before :

According to these canon opuses, on average SE ships move at 1-3 % c. It is also mean that maximum ship speed can be even higher. For example, we can assume that combat speed, which is twice faster than "strategic" speed is in fact the max. speed. Then it can be as high as 0.05c !

[/QB]
Redoing my numbers:
Year=300 days (10Months of 30 days)

Crossing a system in two turns (60 days)

2000 Km/sec or 0.66% of c, not 3%

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  #3  
Old February 11th, 2003, 05:31 PM
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Default Re: drag in space

Quote:
Redoing my numbers:
Year=300 days (10Months of 30 days)

Crossing a system in two turns (60 days)

2000 Km/sec or 0.66% of c, not 3%
This is just the average speed though - there ought to be accelleration and decelleration factored into that (even though SE4 ships can change direction completely mid-journey without any apparent need to slow down).
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Old February 12th, 2003, 12:34 AM

Stone Mill Stone Mill is offline
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Default Re: drag in space

I hate to bust into a discussion where I clearly don't belong, but...

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  #5  
Old February 12th, 2003, 12:39 AM
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oleg oleg is offline
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Default Re: drag in space

Quote:
Originally posted by Aloofim:
quote:
Originally posted by oleg:
Another argument: tanks have sloped armour not because of the air drag but because of a chance to reflect shells. Surely, it would be a nice bonus if your ship can ricochet lasers or DUC shells !
Dam, I thought the sloped armour in tanks were for the air drag..........[/QB]
Well, some Lotuses and Lamboardginy(sp.) do look like a very pressed down tanks

[ September 04, 2003, 23:53: Message edited by: oleg ]
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Old February 13th, 2003, 04:48 PM

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Default Re: drag in space

One thing its clear, combat turns are definitively not days. I mean, a ship can only fire its guns once a day? and needs 3 days to reload its CSM launching tubes?
And how come you can fight with the same ships several times in the same sector during the same game turn using the full 30 combat turns?
So I belive a combat turn its less than an hour, probably a minute. Yes, a 30 minutes space combat make sense, and firing Meson BLasters every minute, and reloading the CSM in 3 minutes.
Now, that brings up of course that the combat map its not exactly a sector from the main map, but just the fraction from the sector where the 2 fleets meet.
About planet size, you have to assume that its been scale up for easy recognition on the map.
Now it all make sense......
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Old February 13th, 2003, 05:01 PM
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Default Re: drag in space

Quote:
This is just the average speed though - there ought to be accelleration and decelleration factored into that (even though SE4 ships can change direction completely mid-journey without any apparent need to slow down).
If you take the ships a undergoing constant acceleration, you'd have the peak speed being twice the average speed.

However, problems start as soon as you include acceleration, since SE4 movement does not model acceleration at all.
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