.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 11th, 2003, 09:32 PM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Defending with an Ally at a Warp-Point. Bug or not?

i prefer to start as close to the wormhole as possible. this allows me to take out a good portion of the enemies ship before they can react.

just for the heck of it i built a starbase at an enemy controlled planet, figuring to use it to help me in combat. when i went into combat it was at an extended range and was useless in combat. after i took over the planet it continued to be at a distance when they came back to attack me. needless to say i lost it a few turns later since i couldnt defend it that far away.

"....one lone station all alone in the night...."

[ February 11, 2003, 19:33: Message edited by: desdinova ]
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #2  
Old February 11th, 2003, 09:54 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Defending with an Ally at a Warp-Point. Bug or not?

It would be nice if you had more control over how to deploy defensive units for tactical combat. In SE3, players got deployment zones and the first stage of a tactical combat was to place units manually.

PvK
Reply With Quote
  #3  
Old February 18th, 2003, 11:01 AM

Shadowstar Shadowstar is offline
Sergeant
 
Join Date: May 2002
Posts: 279
Thanks: 2
Thanked 0 Times in 0 Posts
Shadowstar is on a distinguished road
Default Re: Defending with an Ally at a Warp-Point. Bug or not?

Here's a thought:

Would it be possible to, by modding the formations.txt file, to allow players to control the distance they start out at to a degree by using formations?

What I'm thinking is that by creating formations with the ships closer to the bottom of the formation grid you can essentially start further away. It wouldn't be a heck of a lot, but it would be enough to make a difference. Alternate formations could be made higher on the grid, to allow ships to start closer.

Would this work?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.