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February 18th, 2003, 12:57 PM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
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Re: X-Com Mod?
Hey, just tried to load and run X-com Apocalypse on my new computer. It loaded OK, but when run it just exited the program. No error msg, just an exit back out. I'm running on a Dell 2.4Mhz machine with Windows XP. any ideas??
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Gaze upon Taz-in-Space and TREMBLE!
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WARNING: Always count fingers after feeding the Tazmanian Devil!
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February 19th, 2003, 02:40 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: X-Com Mod?
Quote:
Hey, just tried to load and run X-com Apocalypse on my new computer. It loaded OK, but when run it just exited the program. No error msg, just an exit back out. I'm running on a Dell 2.4Mhz machine with Windows XP. any ideas??
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That has happened to me every time I've tried to install it in a directory other than the default one.
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February 19th, 2003, 06:11 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Re: X-Com Mod?
I donīt think X-Com Apocalypse is compatible with Win XP. Well may be the other way: Win XP is not compatible with a lot of older programs.
I had a similar problem (the program just quitting) when I tried to play X-Com 1 in a Pentium I machine. I even bought a second hand 486 to play it!
Now, I donīt know why, but I can play the three Versions of X-Com in a Pentium III 750 with Win 98 SE.
X-Cm 1 and 2 are still resident in my HD!
Have you tried to install a second op. sys. in your PC? There are a lot of programs which allows to use different OS in the same machine.
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February 19th, 2003, 08:37 AM
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Corporal
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Join Date: Dec 2002
Posts: 137
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Re: X-Com Mod?
It is most likely an OS issue - Win 95 and 98 are secretly running on top of MS-DOS, and so programs looking for all the old DOS functionality find it (with a few exceptions). However, with XP, Microsoft may have just succeeded in eliminating DOS, and with it the possibility of backwards compatibility.
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As always, comments and suggestions are welcome.
Get my Runesword II tomes from my website
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February 20th, 2003, 04:28 PM
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Corporal
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Join Date: Mar 2002
Location: Tacoma
Posts: 87
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Re: X-Com Mod?
I had the same problems with X-Com Apocalypse as well. One day I had a craving to replay this game but my new system just wouldn't support it. I ended up spending $10 on a clunker system just so I could waste some lobstermen and crysalids. Best ten bucks I ever spent.
Atraikius, that shipset looks VERY promising. Any ETA on that fleet?
__________________
A man never stands so tall as when stooping to help a small computer -Infocom
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February 21st, 2003, 04:08 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Re: X-Com Mod?
Hi X-Com soldiers, techs, and scientists:
I posted two images for the X-Com shipset in the Graphic/Data thread, as well as a help request.
A bonus file is given in the form of some little pop portrait pictures to be used with any shipset, Someone liked to play Master of Orion II commanding the Mrrshan warrior race? Well they can tarvel to the SE4 universe and continue their conquest, as they were not included in the MOO 3 game. Long live the Mrrshan tiger warriors!
Someone would like to make some ships for them?
some tiger striped-yellow and black ships will look really fearsome!
Waiting for comments!
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February 22nd, 2003, 07:43 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Re: X-Com Mod?
Hello X-Com staff:
There is a small file to download at the AI/Shipsets thread, it contains four components images for X-Com Mod.
More are on the way!
May be it would have been uploaded in the Data/Graphics, but... sorry, look in AI/Shipsets.
Thank you!
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