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February 12th, 2003, 10:28 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: New pirates shipset
It costs no supplies to cloak them, but you just have to have 1 or more supply point to engage the cloaking device. If the ship runs out of supplies while it is cloaked, it remains cloaked just fine. But if you decloak it, it won't be able to recloak until you get some more supplies.
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February 12th, 2003, 10:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New pirates shipset
Quote:
Another question : In the civilian cruiser ship size description, it is written "requires no crew quarter and no life support", and the design do need them indeed...
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Hrm. It seems that SE4 is not counting the lifesupport and crew quarters abilities I added to the hull towards the total on board.
They do still prevent the ship from losing speed, so all I need to do is change the requirements to zero instead of one for that hull.
Here is an updated file, in case you don't want to bother changing it yourself
[ February 12, 2003, 21:13: Message edited by: Suicide Junkie ]
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February 12th, 2003, 11:13 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: New pirates shipset
Suicide Junkie, I can't see your file ?
Another long term problem : Is survival the only goal for pirate empires ?
- If you capture planets and keep them, you stop playing as a pirate race.
- If you eradicate a race, you kill the goose that laid the golden eggs, so you are never the winner...
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February 12th, 2003, 11:16 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New pirates shipset
Pretend you are vikings instead of pirates, and capturing planets is not a problem at all. 
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February 13th, 2003, 12:54 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: New pirates shipset
Unless this was changed with ver 1.84 a ships cloaking does turn off if you run out of supplies. (at least it does with P&N's civilian ships and ver 1.78, I just tested it)
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February 13th, 2003, 12:56 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: New pirates shipset
Quote:
Originally posted by trooper:
[QB]
Another long term problem : Is survival the only goal for pirate empires ?
QB]
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Last P&N game I played my goal as a pirate was to piss off the other human players with my invisible ships. It worked great!! 
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February 13th, 2003, 01:02 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: New pirates shipset
Trooper, no one said beign a Pirate was easy.
It is not a race choice you want to take if winning the game is your objective. It's a change of pace and a challange.
Historical examples of pirates are they are small bands of marauders that would not be able to stand up to a fight with the military force of even a small nation state. They exsist by preying on the weak and knowing when to run. They thrive in areas of relative lawlessness and try to eeke out a living without doing enough to warrant a large amount of attention from a major power.
If that is soemthing that appeals to you, be a pirate. If it's not, be a regular race. SJ's mod gives you the choice you don't have with the stock game.
Gesochmo
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