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  #1  
Old February 20th, 2003, 01:34 AM
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Default Re: New pirates shipset

Trooper:

Nice ships, I'm looking forward to collecting the whole set!

Just one thing I'm wondering, is it easy to add windows (little points of lights/small lit squares) in Bryce? It would probably give the ships the Star Trek look... and probably be way easier than going for lots of texture as in Star Wars models.
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Old February 20th, 2003, 03:15 AM

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Default Re: New pirates shipset

"Just one thing I'm wondering, is it easy to add windows (little points of lights/small lit squares) in Bryce? It would probably give the ships the Star Trek look... and probably be way easier than going for lots of texture as in Star Wars models."

That would depend on how you made the ship and how you do the windows. On a simple cube it would be fairly trivial to add an "inside" hollowed out area, put a bright light there and then punch holes through the outer skin to let the light through. On more complicated models, it gets harder.

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Old February 21st, 2003, 12:43 PM

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Default Re: New pirates shipset

I think it's quite simple, putting a lightened sphere and a negative tube under the surface of a ship. I gonna make some tests...
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Old February 21st, 2003, 09:03 PM

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Default Re: New pirates shipset

Quote:
Originally posted by trooper:
Here is my first pirate ship
I really like ships that are long, somewhat resembling a naval ship. That's why I love so much the Shadri shipset, my favor of all.
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Old February 22nd, 2003, 05:59 PM

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Default Re: New pirates shipset

Long ships are impressive, but it's hard to show them in details with a 128x128 pixel square...and mini pictures will all look the same if all ships are long and thin.

As a conclusion, animated gifs as ships pictures would be great in SE V !

About ships lights, I made some additions to the pirate shipset, see it on the link below.
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Old February 22nd, 2003, 11:20 PM
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Default Re: New pirates shipset

Actually, SE5 is most likely going to have 3d rendered combat.
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Old February 24th, 2003, 01:35 PM
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Default Re: New pirates shipset

SJ, would you mind to post your favorite basic game setup for a nice pirate single player challenge?
I mean things like:
-Map setup (Mid-life?)
-TDM races installation over P&N
-100.000 starting RPs (necessary?) to achieve (what first?) troops for example? Troops/Troop weapons cannot be analyzed and I do not yet see that many good troop transporters to capture from the AI.

And it looks like I could set the min/org/rad production to minimum limit if I do not use many captured planets with these facilities other than scrapping them for materials. Because remote mining is not affected as far as I have tested...

Your answers would be much appreciated, thanks.

PTF
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