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February 28th, 2003, 10:26 PM
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Shrapnel Fanatic
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Re: New pirates shipset
You should keep the scale of ship sizes as seen in the default ship sets when making custom ship sets. Otherwise, using the custom ship set gets really annoying, esp. when an escort pic is either the size of a BC, or a small fighter or something.
Pax:
The SE4 kT is not a literal unit, and it does not mean the same thing when used in different places. It is merely a comparative aid. Do you really think that a Bridge weighs (not that it weighs anything in space...) 10,000 tons? That would just be absurd.
[ February 28, 2003, 20:28: Message edited by: Imperator Fyron ]
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February 28th, 2003, 11:49 PM
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First Lieutenant
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Re: New pirates shipset
You are speaking of the mini pictures, aren't you ?
I am used to making portrait images as big as I can, cause cause the purpose of the portait image is to show the overall "look" of the ship.
Unlike portrait pics, mini pictures have to be scaled. That reminds me a game against the addisian empire. As the escort ships are as big as battleships, every time I was encountering one of their fleet, I was terrified !
[ February 28, 2003, 21:50: Message edited by: trooper ]
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February 28th, 2003, 11:57 PM
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Shrapnel Fanatic
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Re: New pirates shipset
Both the Portraits and Minis. It does not look good when all ships are as big as they can be. You need a relative perspective of ship sizes, and the default one used for the SE4 races is the best you can use, as it is a good standard.
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March 1st, 2003, 01:59 AM
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Second Lieutenant
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Re: New pirates shipset
Quote:
Originally posted by trooper:
don't be ridiculous... look at what a 100000 tons ship would look like :
http://www.kryon.com/cruise%202003/cruise4more.html
I think it's definitively not the size of a scout ship. Moreover, spaceships are built in light materials, so they would be even bigger. Ship tonnages mustnt'be considered as real one in SE IV. they are just a way to say " a light cruiser is two times bigger than a fregate".
That's the way I think when designing shipsets.
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Okay, think that way if you wish ... but let me tell you this: we've never BUILT a starshipc apable of transiting a wormhole, now, have we? 8)
As for makjing spacecraft out of light materials: we only d that now, because of the incredible cost of lifting HEAVY materials up out of Earth's gravity well and into orbit.
Build it in space, and you can make it as heavy as you like (engine thrust :: mass issues notwithstanding).
__________________
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-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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March 2nd, 2003, 10:41 AM
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First Lieutenant
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Re: New pirates shipset
Quote:
Originally posted by Imperator Fyron:
Both the Portraits and Minis. It does not look good when all ships are as big as they can be. You need a relative perspective of ship sizes, and the default one used for the SE4 races is the best you can use, as it is a good standard.
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Mmm... I will try to keep this in mind when designing portraits. thanks.
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March 2nd, 2003, 10:43 AM
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First Lieutenant
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Re: New pirates shipset
As raw materials come from the ground, the problem is the same.
Quote:
Originally posted by Pax:
As for makjing spacecraft out of light materials: we only d that now, because of the incredible cost of lifting HEAVY materials up out of Earth's gravity well and into orbit.
Build it in space, and you can make it as heavy as you like (engine thrust :: mass issues notwithstanding).
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March 2nd, 2003, 11:00 AM
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Shrapnel Fanatic
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Re: New pirates shipset
Only with current innefficient technologies. With more effecient engines and fuels (or even the sci-fi anti-gravity devices), you can eliminate the expense of getting materials into space.
Also, you can get materials from low gravity planets and asteroids too. Those require very little thrust to get the materials where you need them.
[ March 02, 2003, 09:00: Message edited by: Imperator Fyron ]
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