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  #1  
Old February 15th, 2003, 02:20 AM

HEMAN HEMAN is offline
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Default Re: What new abilities would you like to see?

Cool ideas like;

1) How about Old reports Tab FEATURE ,example; the star in ? system will blow in 3 years. Ship__ had its orders change/insurected ship__/bomb has exploded on ship__.

2) Make Intel/Counter intel more sophisticated instead of just X no. of counter intel defeats X number of intel.

3) Additional warp points types . (ie Temporary would be good for simulating warp/hyper drives. Create warp point, go through and next turn it collapses).

4)Tab satilite feature ; Satellites spread all around planet.
These ideas i think are needed , Whata guys think??.
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  #2  
Old February 15th, 2003, 10:09 AM
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Jasonsty Jasonsty is offline
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Default Re: What new abilities would you like to see?

- Can warp: This ability would be required for a ship to warp, enabling modders to deny warp travel to certain hulls or tech levels by witholding the ability.

-Inflicts X damage on own ship when destroyed: Would enable us to create "volatile" components. (ie one lucky hit to the warp core takes out half the ship)

A controlled way of the "Ship - Moved" event type would be the best way to simulate starwars-like hyperspace jumps.

I was thinking that the "can warp" and "can be stored as cargo" could be fields on every vehiclesize instead of abilities.

A damage type that deplets supplies from the target.
The ability to define weapon damage types!!

GREAT Ideas would help me out big time with my mod.

About "can warp" and "can be stored as cargo", say you can't store other ships as storage. You could make it were you need at least one ship in a fleet with "can warp" to use warp points. Ideally for me have "can warp" as a ability and the first value as max number of ships it can bring along in a fleet.
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3) Additional warp points types . (ie Temporary would be good for simulating warp/hyper drives. Create warp point, go through and next turn it collapses).

Also helpful Idea for my mod, but It wouldn't an AI be unable to work with this concept.
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Old February 15th, 2003, 04:24 PM

klausD klausD is offline
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Default Re: What new abilities would you like to see?

-area damage types (free for modding)
-warping without warp holes. certain number of galactic squares even if there is no system on the other side of the jump. Thus can stop in "empty" squares.
-"short" range fighter types without the ability to travel insystem, just in tactical combat (as it was in SeIII)
-multiple space yards on a planet
-ability to manually distribute supply points between ships
-abilty for facilities to be operated by population in order to have a 100% efficiency. If too few people are operating it only 50% efficiency or so is possible
-Satellite Groups can be setup before combat manually.

KlausD
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  #4  
Old February 15th, 2003, 05:01 PM
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Graeme Dice Graeme Dice is offline
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Default Re: What new abilities would you like to see?

I would like the ability to separate combat and strategic movement better than it currently is. Right now, you can make the ships much faster in combat, but there's no way to make them move quickly in strategic, but not in combat without using emergency propulsion. That doesn't work well at all in fleets.
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Old February 16th, 2003, 12:25 AM

Andrés Andrés is offline
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Default Re: What new abilities would you like to see?

Right allow negative values in the combat bonus ability or add a strat bouns one.
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Old February 16th, 2003, 08:13 AM
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Default Re: What new abilities would you like to see?

I would like to see the ability:

"Can warp" as well.

However, I would like to see it as an ability for both hulls and components. Also, I would like it to have a value, corresponding to a value tagged to warppoints. So you would have to have a level equall to or greater then a warp points to be able to warp through it.
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Old February 16th, 2003, 10:01 PM
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orev_saara orev_saara is offline
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Default Re: What new abilities would you like to see?

It would be very nice to see passive and active cloaking behave like active and passive.

It would also be nice if one component on one ship could provide sensor info to an entire fleet. Sort of an ELINT thingy.

Many abilities in the game would benefit from the scaled approach like cloaking. Scanning. Colonizing. Shielding. Armor. All of those specialty damage types. Allegiance Subverter vs some type of countermeasure? Lots of possibilities here.

Some way of mandating multiple master computers for larger ships or something similar would be nice. Even if it is all computer run, it doesn't make sense to me that you need the same size computer to run an escort that you need for a dreadnaught.

Please, please implement the 'can drop troops' ability!! I want to have drop pods!!!

And do something with the self-destruct model, like give it a failure rate or make it component specific or something!
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