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February 17th, 2003, 10:30 PM
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Second Lieutenant
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Join Date: Feb 2003
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Re: What new abilities would you like to see?
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Originally posted by dogscoff:
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I don't think it would be a good idea to do away with warp points cmopletely, since they provide interesting tactical situations
That's the whole point. Eliminating all those warp point defenses.
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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February 17th, 2003, 10:43 PM
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Second Lieutenant
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Re: What new abilities would you like to see?
Quote:
Originally posted by Graeme Dice:
See the pirates and nomads mod, where all ships have gravitic cloaking based on ship size. Beyond that, there's no reason why cloaking should be limited to small ships, as all ships are small when compared to space.
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The good thing about cloaking its that it have the potential to make small ships valuables to the very end. When you make large ships capable of cloaking you throw that away.
I just don't like the "bigger it's better" aproach.
Also, big hulls should be desproportionaly expensier than small hulls.
Check out what happened to Battleships after WW2, when they became nothing more than ultra expensive missile launching platforms.
And of course history doesn't repeat itself, and what happened after WW2 doesn't need to happen again.
But its a good balancing twist.
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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February 18th, 2003, 09:33 AM
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Re: What new abilities would you like to see?
Quote:
Originally posted by Aloofim:
The good thing about cloaking its that it have the potential to make small ships valuables to the very end. When you make large ships capable of cloaking you throw that away.
I just don't like the "bigger it's better" aproach.
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The thing about it is that it's almost universally true that a bigger ship will be better at the same tech level, simply because you can fit more onboard.
Quote:
Also, big hulls should be desproportionaly expensier than small hulls.
Check out what happened to Battleships after WW2, when they became nothing more than ultra expensive missile launching platforms.
And of course history doesn't repeat itself, and what happened after WW2 doesn't need to happen again.
But its a good balancing twist.
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The Nimitz is considerably larger than any of the Battleships floated in WWII. It displaces 97,000 tons, while the Missouri displaces 45,000 tons. Modern ships are nearly twice as large as WWII ships.
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February 18th, 2003, 09:34 AM
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Re: What new abilities would you like to see?
Quote:
Originally posted by Aloofim:
That's the whole point. Eliminating all those warp point defenses.
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Warp point defenses are a _good_ thing, and are hardly overpowered as they currently stand. You absolutely need to have some way to defend your territory, and individual planet defense is not possible due to the speeds with which ships have to be able to move to make the game finishable in less than six months.
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February 18th, 2003, 05:41 PM
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Major
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Re: What new abilities would you like to see?
SE4 ships are ridiculously tiny when compared with most sci-fi ships.
I feel that there's not enough incentive to build really large ships.
Actually larger ships should REDUCE cost.
Large crentralized systems and reduction of redundant parts allows for a significant reduction of construction and operating cost.
The only cost advantage of small ships is that you can build them one by one, while you cannot build 1/4 large ship.
On the other hand you're right about components such as cloaking devices, you should need a larger more powerful one to achive the same cloaking level in a larger ship.
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February 18th, 2003, 07:47 PM
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Corporal
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Re: What new abilities would you like to see?
Actually, this is not hard to mod! I've been using this solution to fix the way the same size master computer runs a frigate and a starbase, here's how it works:
1 You make the cloaking device as big as you want for the big ships with appropriate supply usage, etc.
2 You create a series of mounts that make cloaking devices cheaper and smaller and use less supply, but give them all the appropriate maximum size field.
EDIT: Example
Cloaking device costs 5000 minerals, 3000 Rads, uses 100 supply, takes 100kT. Small ship cloak mount reduces cost to 30%, reduces kT space to 30%, reduces kT structure to 30%, reduces supply usage to 30%, has maximum vehicle size of 350kT.
3 The AI uses the lowest applicable mount in the file, so they should go from largest to smallest in this situation.
VOILA!
Hardly ideal, takes a bit of work, but it does do what you're looking for.
[ February 18, 2003, 17:51: Message edited by: orev_saara ]
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If one binds one's heart firmly and imprisons it one can allow one's spirit many liberties: I have said that before. But no one believes it if he does not already know it...
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February 18th, 2003, 08:34 PM
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Major
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Re: What new abilities would you like to see?
Yes I know.
The same concept of mounted engines.
Mounts can have max and min set so only one scaling is available for each size, no matter the order.
IMHO MC should be smaller anyway, it doesn't sound realistic that even if you need to control a whole starbase your computer will be larger than a house.
[ February 18, 2003, 18:49: Message edited by: Andrés Lescano ]
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