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February 14th, 2003, 05:25 PM
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Re: Possible bug (major effect in the game!)?
Karibu,
I have investigated the issue. You are talking about the "Last Man Standing" game correct?
Obviously I cannot tell you what actually happened since these ships don't belong to your empire. But I can assure you that what occured is completely explainable within normal operation of the game and is not the result of a bug. I am 100% sure of this, there is no doubt.
You can of course continue trying to contact Church to get his explaination for the events.
Geoschmo
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February 14th, 2003, 05:25 PM
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Brigadier General
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Re: Possible bug (major effect in the game!)?
Just to be clear and conclusively rule out the mine theory:
Even if you had a partnership with other empires, you don't see thier mines. You don't get hit by them either, so you don't know where they are unless you are told. Since you had a partnership with 2 other empires, they could potentially have placed 200 mines in the sector of disappearance. And (unlikely, but) if those 2 allies had a trade or better treaty with another empire, a this 3rd empire could also have had 100 mines in the same sector.
When you say that the fleet could sweep "any amount" of mines, does this mean >200?
The reason I bring this up is I got bLasted once where I had a large fleet with enough mine sweepers to take out 100 mines and it got decimated due to 2 empires heavily mining the same sector. I swept 100 mines and got hit by the rest. This was not obvious to me and I first thought it was a bug.
Like I said, just to conclusively rule out mines, just how many mines could the fleet sweep?
Slick.
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Slick.
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February 14th, 2003, 05:27 PM
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Brigadier General
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Re: Possible bug (major effect in the game!)?
Whoops, upstaged by Geoshmo.
Slick.
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February 14th, 2003, 06:31 PM
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Re: Possible bug (major effect in the game!)?
There is another option other than scrap fleet, and it does not require a space yard. The "fire on ship" command. Why this option might have been chosen I have no idea. But it is another possibility. Of course, they would have to be being moved in a "shift click" manner and not a fleet. Not sure if the AI actually fleets it's ships or not.
Just a thought.
Or, a perhaps good portion of the fleet was fighters/drones. If so, perhaps a number of them were remotely recovered. Did the fleet have ships with transport capacity?
[ February 14, 2003, 16:32: Message edited by: couslee ]
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February 14th, 2003, 06:37 PM
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Re: Possible bug (major effect in the game!)?
Quote:
Originally posted by Slick:
Just to be clear and conclusively rule out the mine theory:
Even if you had a partnership with other empires, you don't see thier mines. You don't get hit by them either, so you don't know where they are unless you are told. Since you had a partnership with 2 other empires, they could potentially have placed 200 mines in the sector of disappearance. And (unlikely, but) if those 2 allies had a trade or better treaty with another empire, a this 3rd empire could also have had 100 mines in the same sector.
When you say that the fleet could sweep "any amount" of mines, does this mean >200?
The reason I bring this up is I got bLasted once where I had a large fleet with enough mine sweepers to take out 100 mines and it got decimated due to 2 empires heavily mining the same sector. I swept 100 mines and got hit by the rest. This was not obvious to me and I first thought it was a bug.
Like I said, just to conclusively rule out mines, just how many mines could the fleet sweep?
Slick.
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Yes. I am talking about Last man Standing.
I am aware of the tactic with laying two minefields in the same spot. However, there was none. I would have known if my allies would have made minefields to the current location. As far as I know, they haven't had any ships in that system excluding scouts during the game. Also that specific location would have been not a place any player would have made large minefields like that. It was beside warp point, but where ships would not normally move when going through warp point into other planets.
Also, intel is disallowed in our game. There is two possible readon I could think. Enemy's resource shortage -> ships scrapping and random catastrophic event. I haven't reached that other player yet... I will tell you when I get his answer.
However, I must admit that I am not unhappy of how things has happened. That fleet was one turn away from my Last homeworld =)
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February 14th, 2003, 07:27 PM
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Re: Possible bug (major effect in the game!)?
I haven't seen mention of the fact that the AI is cloak happy. If those ships were under AI control, they very likely got cloaked during the turn and, IIRC, the AI CAN cloak at any point during the movement cycle. This is one of several things the AI can do that humans cannot.
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February 14th, 2003, 07:56 PM
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National Security Advisor
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Re: Possible bug (major effect in the game!)?
Well, that may or may not be. I have heard that but haven't confirmed it. At least in regards to cloaking.
However, I do know the turn move log doesn't always show 100% of the things that happen in the exact order they occur. I suppose you could call that a bug. It doesn't neccesarily mean something happened wrong, it could be just that you don't see it exactly the way it happened.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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