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  #1  
Old February 14th, 2003, 11:46 PM
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Default Re: Another kind of tech grid

I imagine the tech area would be a smooth progression from "completely uncontrolled" to "extremely fine control", rather than two separate areas.
I suppose you could refine the weapons side and tech side into separate grid tech areas as well though. (for accuracy, damage, range, cost, etc)

So you'd get wild weapons at first, later, you'd have better weapon stats, and some very basic non-weapons, then later, you'd have advanced weapons (shaped charges, etc) and standard tech, then at the top, you'd get advanced non-weapons tech.

[ February 14, 2003, 21:48: Message edited by: Suicide Junkie ]
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Old February 15th, 2003, 12:01 AM

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Default Re: Another kind of tech grid

Sounds cool. but wouldn't that also require a but-load of picture files? Being able to make so many different weapon mixes would require a seperate bitmap. Lot of work there to do that. in my noob opinion.
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Old February 15th, 2003, 02:34 AM
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Default Re: Another kind of tech grid

Quote:
Originally posted by Suicide Junkie:
I imagine the tech area would be a smooth progression from "completely uncontrolled" to "extremely fine control", rather than two separate areas.
For what it's worth, we had controlled atomic chain reactions long before we had uncontrolled ones. The reactor built under the stadium n Chicago was part of the initial phases of the Manhatten Project.
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Old February 15th, 2003, 02:37 AM

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Default Re: Another kind of tech grid

"For what it's worth, we had controlled atomic chain reactions long before we had uncontrolled ones. The reactor built under the stadium n Chicago was part of the initial phases of the Manhatten Project."

On the other hand, we've had the exact opposite situation with fusion for some time now.

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Old February 15th, 2003, 03:34 AM
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Default Re: Another kind of tech grid

True. There should be some variation between techs anyways. Perhaps a second and third (or more) tech areas such as "XYZ weapon applications" and "XYZ peaceful/civilian/productive applications" ?

Quote:
Sounds cool. but wouldn't that also require a but-load of picture files? Being able to make so many different weapon mixes would require a seperate bitmap. Lot of work there to do that. in my noob opinion.
I don't see why. The DUCs in game all use the same picture, and have a wide variety of damage and range. Same thing here.
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Old February 15th, 2003, 06:16 AM

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Default Re: Another kind of tech grid

Quote:
Originally posted by Suicide Junkie:
quote:
Sounds cool. but wouldn't that also require a but-load of picture files? Being able to make so many different weapon mixes would require a seperate bitmap. Lot of work there to do that. in my noob opinion.
I don't see why. The DUCs in game all use the same picture, and have a wide variety of damage and range. Same thing here.
True. But with this idea, you would have stream, pulse, and projectile weapons, all cross mixed. i would think to do it right it would require a lot more pics. Not that it is not possible, or that the game wouldn't be able to handle it, but being able to tell at a glance the different varations. Maybe the same pic with a color change (blue, red or green DUC barrels; ect..)

And not to bring up an old subject, but I have a hard time distingushing the APB and the Meson bLaster color differences. When I say "red" I mean a lighter/brighter shade, not one so dark. (if thats what the Meson is using. lol). You get the point. I hope.
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Old February 15th, 2003, 06:22 AM
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Default Re: Another kind of tech grid

IIRC, the MB is purple, and the APB is, well, purple. Maybe more of a magenta. I have trouble distinguishing them at a glance, and I'm not colorblind.
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