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February 15th, 2003, 01:05 PM
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Sergeant
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Join Date: Jan 2003
Posts: 390
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Re: Question for a newbie
thanks. I have yet to see a tagged field either, so I guess I am just beating the AI to the punch before it can deploy them. I would rather it only auto tag known fields, for pathing reasons. And not reveal all of them. Oh well.
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It's all just a perspective of matter.
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February 15th, 2003, 07:22 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
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Re: Question for a newbie
Quote:
Originally posted by couslee:
thanks. I have yet to see a tagged field either, so I guess I am just beating the AI to the punch before it can deploy them. I would rather it only auto tag known fields, for pathing reasons. And not reveal all of them. Oh well.
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Your wish is accurate. The only minefields marked are the ones you know about and those are the ones that will be avoided. Your ships will never avoid your own minefields but will avoid known ally minefields, so I usually manually click those off. If an ally (or enemy) tells you the location of a minefield, this is not "known" in game terms. You must encounter it with your ships or units or mark it manually.
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Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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February 16th, 2003, 01:23 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
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Re: Question for a newbie
Does the AI still put mines on stars? In SE3, I remember having to have a ton of minesweepers to bring in my sunbuster ships. Of course, star-destroyers were much more common there than in SE4, it seems.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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February 16th, 2003, 01:44 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Question for a newbie
You could easily afford to have 50 star destroyers running about in se3. But in se4, it is very expensive to have even one of them. Oh well. That is what mods are for. 
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