.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 25th, 2003, 01:39 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: AI DEATH MATCH 2

MB,
Thanks for the heads up on the Master Computer issue. Havent had a chance to review that aspect of the new patch. Will include a fix in my post Death Match revision.
Regarding the Rock Coloniser problem, cant think of much to fix it at this point - the AI_Construction_Vehicles file is optimised for medium to large galaxies in terms of the number of colonisers that are produced.
Thanks for the reports!
Regards,

GE
Reply With Quote
  #2  
Old February 25th, 2003, 02:07 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: AI DEATH MATCH 2

Quote:
Originally posted by God Emperor:
MB,
Thanks for the heads up on the Master Computer issue. Havent had a chance to review that aspect of the new patch. Will include a fix in my post Death Match revision.
GE
No problem. I believed that already you should know it... but just to be sure.

Quote:
Originally posted by God Emperor:

Regarding the Rock Coloniser problem, cant think of much to fix it at this point - the AI_Construction_Vehicles file is optimised for medium to large galaxies in terms of the number of colonisers that are produced.
GE
100% in agreement with you... Think is mostly random. But in races that like to send their ships through enemy minefields, this problem is less common, because they lose the "excedent" of colony ships.

[ February 25, 2003, 00:20: Message edited by: Master Belisarius ]
Reply With Quote
  #3  
Old February 25th, 2003, 02:56 AM
Dralasite's Avatar

Dralasite Dralasite is offline
Corporal
 
Join Date: Dec 2002
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
Dralasite is on a distinguished road
Default Re: AI DEATH MATCH 2

Thanks MB! I really enjoy reading the turn by turn updates on how the AIs are doing against each other.
Reply With Quote
  #4  
Old February 25th, 2003, 03:18 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Dralasite:
Thanks MB! I really enjoy reading the turn by turn updates on how the AIs are doing against each other.
Thanks!
When I have time, always like to write at least a few lines about every game.
Reply With Quote
  #5  
Old February 25th, 2003, 03:45 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: AI DEATH MATCH 2

EEE vs Colonials.

Turn 77.
Seems to be that Adamus is not a so good guy... both races are at war!
The EEE is ahead in the numbers, and have colonized the systems Abrion, Butukret and Rove before the Colonials... Now I understand why Adamus became mad!

Turn 101.
The Colonials colonized some planets at Abrion, Butukret and Rove, and destroyed a few EEE colonies, but doesn't look they could really remove the EEE from there.

Turn 120.
The Colonias were fighitng with some success: at least the EEE were unable to invade their other systems, and the Colonials are killing some EEE colonies.

Turn 141.
The things looks bad for the Colonials: the EEE consolided the control at Abrion, Butukret and Rove, and have started to invade the other systems...

Turn 163.
The Colonials were able to destroy most of the EEE planets at Rove.
But seems that's only a question of time: when the EEE finally decide to send their dreadnoughts with Quantum Reactors to finish the Colonials... will be game over.

Turn 188.
Still the Colonials are fighting for their life! They have erased the EEE planets at Rove, and colonize one there.
Also, the EEE was not colonized all of the available plantes. Not weird considering the knew problem with all the AIs... but the not usual thing, is that they only have 5 Colony Gas ships.
This looks like the right reason, because the Colonials still were not defeated.

Turn 211.
Now the EEE created some planets, then, were able to use their Gas colony ships.
They now built 2 Ice Colony Ships and 1 Rock Colony Ship.

Turn 243.
The Colonials are falling. Also, the EEE are using Planet Destroyers...

Turn 259.
Game over: the EEE won.

Here the link: EEE_vs_Colonial_A3.zip

I'm starting the game Klingon vs Ekhazan, and going to sleep.

[ February 25, 2003, 02:54: Message edited by: Master Belisarius ]
Reply With Quote
  #6  
Old February 25th, 2003, 11:22 AM

Rexxx Rexxx is offline
Corporal
 
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
Rexxx is on a distinguished road
Default Re: AI DEATH MATCH 2

Without the "calling for names in the construction_vehicles-file" thing (v 1.61) working these colonizer dead ends will become an annoying issue again, especially in games between peaceful races.
It will become a question of sheer luck if an AI gets stuck or not (is there an colonizer slot available in the construction file when the next colonizing tech is discovered or not). If not please wait for the first create planet ship to be built and the first planet to be created (hopefully of the right type for your waiting colonizers). In the meantime sit back and watch your frozen empire.

Of yourse, there is another workaround. But only for the more suicidal races
Quote:
Originally posted by Master Belisarius:
But in races that like to send their ships through enemy minefields, this problem is less common, because they lose the "excedent" of colony ships.
This issue has been reported to MM several months ago, unfortunately nothing has changed.
__________________
homo homini lupus est
Reply With Quote
  #7  
Old February 25th, 2003, 01:18 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: AI DEATH MATCH 2

Klingon vs Ekhazan.
The Klingon won at the turn 180.
During all the game they have the initiative, and although the Ekhazan had not bad ship designes, they were unable to stop the Klingons (well... also must say that now the AS is near to useless).

Here the link: Klingon_vs_Ekhazan.zip
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.