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  #1  
Old March 2nd, 2003, 06:45 PM
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Master Belisarius Master Belisarius is offline
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by mlmbd:
Oh, do you mind me posting here??

mlmbd
Of course NOT!

[ March 02, 2003, 16:46: Message edited by: Master Belisarius ]
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  #2  
Old March 2nd, 2003, 06:50 PM
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Default Re: AI DEATH MATCH 2

Klingon vs EEE.

The EEE won a deserved game against the Klingon.

Link: Klingon_vs_EEE_A3.zip

[ March 02, 2003, 16:51: Message edited by: Master Belisarius ]
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Old March 2nd, 2003, 09:55 PM
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Default Re: AI DEATH MATCH 2

In defense of my races, thse AI's were written for 1.67 and the only change since then was to make them compatible with 1.78. I will now be using these games to visualize and implement the necessary improvements to make them perform better in AI Death Match 3 (if there is one). Thanks for the news MB.
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Old March 2nd, 2003, 11:09 PM

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Default Re: AI DEATH MATCH 2

I find it interesting that - so far - every game ended in war. I never had guessed that the games between the Narn and the Praetorians or the EEE and the Klingons would have ended in this way. I always thought of these races as peaceful.

Regarding this colony bug: Did anyone encounter it before? If yes, was it a turn based or a simultaneous game?

Hi MB
Your batch program is great, just great!

[ March 02, 2003, 21:10: Message edited by: Rexxx ]
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Old March 2nd, 2003, 11:30 PM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Gandalph:
In defense of my races, thse AI's were written for 1.67 and the only change since then was to make them compatible with 1.78. I will now be using these games to visualize and implement the necessary improvements to make them perform better in AI Death Match 3 (if there is one). Thanks for the news MB.
Sure, don't worry Gandalph!
The idea is that every modder will have elements to compare and improve their races.

If we can find a work-around for the "colony bug", probably I'll run a new contest.
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Old March 2nd, 2003, 11:38 PM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rexxx:
I find it interesting that - so far - every game ended in war. I never had guessed that the games between the Narn and the Praetorians or the EEE and the Klingons would have ended in this way. I always thought of these races as peaceful.
Yea... to me was more weird the game between the Narn and Praetorians.

Quote:
Originally posted by Rexxx:

Regarding this colony bug: Did anyone encounter it before? If yes, was it a turn based or a simultaneous game?
Sometimes... I remember some games with a cluster galaxy, but don't remember if was turn based or simultaneous.
Strange, but as you noted, I confirm that the colony bug depend in what side of the map start the AI.
By the way REXXX, after the Klingon-vs-EEE, I did a EEE-vs-Klingon (just to be sure!), and the EEE still won but needed more time...

Quote:
Originally posted by Rexxx:

Hi MB
Your batch program is great, just great!
Thanks Rexxx! Thanks you have W98... because Fyron was unable to run it.
By the way, I have lost the source code...
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  #7  
Old March 2nd, 2003, 11:47 PM
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Default Re: AI DEATH MATCH 2

Colonials vs Ekhazan.

The Colonials won at the turn 220.

Link to the game: Colonials_vs_Ekhazan_A3.zip
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