| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
		  | 
	
	
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				March 2nd, 2003, 06:45 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2000 
					Location: Montevideo Uruguay 
					
					
						Posts: 1,598
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: AI DEATH MATCH 2
	
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 2nd, 2003, 06:50 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2000 
					Location: Montevideo Uruguay 
					
					
						Posts: 1,598
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: AI DEATH MATCH 2
			 
             
			
		
		
		
		Klingon vs EEE. 
The EEE won a deserved game against the Klingon.
 
Link:  Klingon_vs_EEE_A3.zip
 
 [ March 02, 2003, 16:51: Message edited by: Master Belisarius ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 2nd, 2003, 09:55 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Captain 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2002 
					Location: Santa Cruz, CA 
					
					
						Posts: 947
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: AI DEATH MATCH 2
			 
             
			
		
		
		
		In defense of my races, thse AI's were written for 1.67 and the only change since then was to make them compatible with 1.78. I will now be using these games to visualize and implement the necessary improvements to make them perform better in AI Death Match 3 (if there is one). Thanks for the news MB. 
		
	
		
		
		
		
		
		
			
				__________________ 
				All that is gold does not glitter, 
Not all those who wander are lost; 
The old that is strong does not wither, 
Deep roots are not reached by the frost. 
 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 2nd, 2003, 11:09 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jun 2002 
					Location: Hannover, Germany 
					
					
						Posts: 140
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: AI DEATH MATCH 2
			 
             
			
		
		
		
		I find it interesting that - so far - every game ended in war. I never had guessed that the games between the Narn and the Praetorians or the EEE and the Klingons would have ended in this way. I always thought of these races as peaceful.  
 
Regarding this colony bug: Did anyone encounter it before? If yes, was it a turn based or  a simultaneous game?  
 
Hi MB 
Your batch program is great, just great! 
  
 [ March 02, 2003, 21:10: Message edited by: Rexxx ] 
		
	
		
		
		
		
		
		
			
				__________________ 
				homo homini lupus est
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 2nd, 2003, 11:30 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2000 
					Location: Montevideo Uruguay 
					
					
						Posts: 1,598
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: AI DEATH MATCH 2
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Gandalph: 
In defense of my races, thse AI's were written for 1.67 and the only change since then was to make them compatible with 1.78. I will now be using these games to visualize and implement the necessary improvements to make them perform better in AI Death Match 3 (if there is one). Thanks for the news MB.
			
		 | 
	 
	 
 Sure, don't worry Gandalph! 
The idea is that every modder will have elements to compare and improve their races. 
 
If we can find a work-around for the "colony bug", probably I'll run a new contest. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 2nd, 2003, 11:38 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2000 
					Location: Montevideo Uruguay 
					
					
						Posts: 1,598
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: AI DEATH MATCH 2
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Rexxx: 
I find it interesting that - so far - every game ended in war. I never had guessed that the games between the Narn and the Praetorians or the EEE and the Klingons would have ended in this way. I always thought of these races as peaceful.  
			
		 | 
	 
	 
 Yea... to me was more weird the game between the Narn and Praetorians. 
 
 
	Quote: 
	
	
		
			
				Originally posted by Rexxx: 
 
Regarding this colony bug: Did anyone encounter it before? If yes, was it a turn based or  a simultaneous game?  
			
		 | 
	 
	 
 Sometimes... I remember some games with a cluster galaxy, but don't remember if was turn based or simultaneous. 
Strange, but as you noted, I confirm that the colony bug depend in what side of the map start the AI. 
By the way REXXX, after the Klingon-vs-EEE, I did a EEE-vs-Klingon (just to be sure!), and the EEE still won but needed more time...        
  
 
	Quote: 
	
	
		
			
				Originally posted by Rexxx: 
 
Hi MB 
Your batch program is great, just great!
			
		 | 
	 
	 
 Thanks Rexxx! Thanks you have W98... because Fyron was unable to run it. 
By the way, I have lost the source code... 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				March 2nd, 2003, 11:47 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2000 
					Location: Montevideo Uruguay 
					
					
						Posts: 1,598
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: AI DEATH MATCH 2
			 
             
			
		
		
		
		Colonials vs Ekhazan. 
The Colonials won at the turn 220.
 
Link to the game:  Colonials_vs_Ekhazan_A3.zip 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	| Thread Tools | 
	
 
	| 
	
	
	
	 | 
	
 
	| Display Modes | 
	
 
	
	
	
	
		
		  Hybrid Mode 
		
	 
	
	 | 
	
	
 
 
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |