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  #1  
Old March 19th, 2003, 10:38 PM

Rexxx Rexxx is offline
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:
I'm not sure about what's the trigger...

My personal guess is that related with the Weapons.
My theory is that if you reach the max develop for a weapon, and also does exist other design with a different weapon, then, the AI will start to rotate the designes.
I did some more tests, this time with fighters. The switching occurs immediately after medium fighters were researched (exactly what happened using WPs). Still not sure about the trigger...
Anyway, thanks a lot for sharing your idea about the 2nd DN design, I never would have thought of that one.
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Old March 19th, 2003, 10:52 PM
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Master Belisarius Master Belisarius is offline
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rexxx:
I did some more tests, this time with fighters. The switching occurs immediately after medium fighters were researched (exactly what happened using WPs). Still not sure about the trigger...
A few questions: the small and medium fighters had the same weapon (I assume "no").
What weapons and level, had the medium and small fighters?

Quote:
Originally posted by Rexxx:
Anyway, thanks a lot for sharing your idea about the 2nd DN design, I never would have thought of that one.
No problem Rexxx. Simply I dislike to see many good AIs building pathetic designes (alternated with the good ones) in the late game!!!
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Old March 19th, 2003, 11:53 PM

Rexxx Rexxx is offline
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:
A few questions: the small and medium fighters had the same weapon (I assume "no").
Yes (sorry, I couldn't resist). Different weapons.

Quote:
Originally posted by Master Belisarius:
What weapons and level, had the medium and small fighters?
Small fighters DUC III, medium fighters TKP I. Switching happened immediately after medium fighters were researched. DUCs III were discovered before medium fighters.
WPs: Small WPs CSM V, Medium WPs TKP III, switching happened immediately after medium WPs were researched. CSMs V were discovered before medium WPs.
That would mean that your presumption is correct. If the highest level for a certain weapon is attained the AI will not "forget" this achievement. It will always switch back to the design using this "achievement" regardless of any other - more recently - discoveries. By the way, switching back still happened from a large fighter with small TKPs III to the small one with small DUCs III. (The AI obviously has quite a good memory )

Ships: CSM V was discovered before Cruiser class was researched, at this time TKP II was available.
TKP V was researched before battle cruiser tech. Switching occured only after DN class had been discovered (about 20 turns after that) and AI switched back to LCs not cruisers.
Ship Designs: Escort to cruiser with CSM, BC to DN with TKP.
That would also mean the AI switches back to the first design which had the highest level of the first weapon (again: never forgetting the "achievement", the LC was the first design coming with a CSM V.) Exactly what it did with units.
The only question that remains: why does it wait until DN tech is researched...

Quote:
Originally posted by Master Belisarius:
No problem Rexxx. Simply I dislike to see many good AIs building pathetic designes (alternated with the good ones) in the late game!!!
Yeah, "pathetic" there were. But now only part of Gron history . Thanks again.
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Old March 20th, 2003, 12:17 AM
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Default Re: AI DEATH MATCH 2

It seems to be always the same for the EA when they lose: They start in the bottom right and don't get enough radioactive planets. If I assign them one manually, they will fight back massively and have turned the tight again. I think the problem are the 100%-all-the-same planets for my races.
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Old March 20th, 2003, 01:04 AM
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Master Belisarius Master Belisarius is offline
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Mephisto:
It seems to be always the same for the EA when they lose: They start in the bottom right and don't get enough radioactive planets. If I assign them one manually, they will fight back massively and have turned the tight again. I think the problem are the 100%-all-the-same planets for my races.
Hug, are you talking about this contest?
Because can't see this problem with the current map and settings.

A few points.

A) Does exist systems with 140% in radioactives. Then IMHO, your races should select most of these planets as radioactive colony in those systems, unless they're lack of other thing.

B) With "low bonus", is not easy to see races with lack of resources.
I can't remember a race with lack of resources on this current contest. In fact specially checked the EA against the Fazrah, and didn't see that they were lack of any resource.

C) You know that if the AI is lack of something, will assign planets for the resource that need. This is why I did planets with 140%/100%/100%, 100%/140%/100% and 100%/100%/140%.
If the AI is lack of radioactives, will have not problems to use one of the planets with 140%/100%/100% or 100%/140%/100% to compensate the problem.

[ March 19, 2003, 23:08: Message edited by: Master Belisarius ]
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  #6  
Old March 20th, 2003, 01:22 AM
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Master Belisarius Master Belisarius is offline
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rexxx:
Yes (sorry, I couldn't resist). Different weapons.


Quote:
Originally posted by Rexxx:

Small fighters DUC III, medium fighters TKP I. Switching happened immediately after medium fighters were researched. DUCs III were discovered before medium fighters.
Ok, this is the usual behavior: the AI use the biggest available design, without consider the weapon level for the new design.

Quote:
Originally posted by Rexxx:

By the way, switching back still happened from a large fighter with small TKPs III to the small one with small DUCs III.
Yes, this is my point.
At some moment, the AI realize that can't continue improving the TKP. Then, to design their new fighter, take the best design with other weapon, and then, select the DUC III regardless are placed in smallest designes...

Quote:
Originally posted by Rexxx:

The only question that remains: why does it wait until DN tech is researched...
Yes. Good question. But think that all this behavior is for the High Tech games.
Usually, the AI upgrade their ships when reach an improvement at some component. But after some time, will not exist more improvements anymore... then, to keep the AI creating new designs, think Aaron did it.

Quote:
Originally posted by Rexxx:
Yeah, "pathetic" there were. But now only part of Gron history . Thanks again.
Hope was not offensive... and by the way, my AIs had this problem in the past!

Think all the AI modders should know this problem... would you mind to write it and our fix in a new post?? Think your english is better than my "pathetic" language skills!

[ March 19, 2003, 23:23: Message edited by: Master Belisarius ]
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  #7  
Old March 20th, 2003, 01:55 AM
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Default Re: AI DEATH MATCH 2

Colonial vs Gron.

The Gron won at the turn 200. The Colonials had not opportunity.

Here the link: Colonials_vs_Gron_B6.zip

Toron vs Khrel.
The Toron defeated the Khrel at the turn 270. Then, does exist 3 races with the same points in the group B6, then, I need to play a Tie Break.

Here the file: Khrel_vs_Gron_B6.zip

Standings in the group B6.

Gron 2
Khrel 2
Toron 2
Colonials 0
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