Re: AI DEATH MATCH 2
Ok, I was a bit unclear. The AI does not stop building ships entirely. But when they come close to the maintenance limit, they will only put one or two ships into the build queue, "dancing around that limit”. If the AI loses a ship (and gain room to the maintenance limit) it will put one more ship into the queue. It takes around 5 turns to build one ship. It will not build another ship for 5 turns as it is (with production) now at the threshold. It's no bug at all, just an inefficient use of the resources.
Let's take these numbers: Minerals 475371, Organic 78489 and Radioactives 53580.
Assume that a ship costs 25k Minerals and 10k Radioactives.
The AI will only round about build 3 ships because this will set the radioactives to 20k and which point it hits the threshold. 400k minerals are not used.
If the AI had more radioactives and less minerals, it would build more ships and would efficiently used all resources. The EA AI has to few radioactive planets and therefore is wasting mineral production that would be used if the had somewhat less minerals and more radioactives.
You see, no bug at all, just something the AI is not doing very well (resource management). With nearly all the radioactive planets in one system, the EA AI has this problem more then some other AIs because it will only take 2 radioactive planets per system, wasting other minerals that are not used. Give them 2 more radioactive planets per system and they will use up their resource much more evenly. In fact I have dedicated only one more breathable planet of the EA for radioactive production on turn 110 of the Fazra-EA match and it changed to whole game for the EA. The game is still undecided in turn 130 but very even with a slight advantage for the EA at the moment.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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