|
|
|
 |

March 24th, 2003, 04:31 PM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Vikings vs Khrel.
The Khrel reached a deserved victory at the turn 250. The Vikings had the usual problems starting in the up-side... but anyway, they were unable to stop the Khrel fleets.
Here the link: Vikings_vs_Khrel_C1.zip
|

March 24th, 2003, 06:20 PM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Pyrochette vs Sallega
The Pyrochette had not problems to defeat the Sallega before the turn 248.
Here the link: Pyrochette_vs_Sallega_C2.zip
|

March 24th, 2003, 06:29 PM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Quote:
Originally posted by Master Belisarius:
...Hugh, honestly I can't recall. Can remember that in the past we discovered that the AI could reach the max number of colony ships, all of them Colony Rock for example, and then the AI unable to colonize the available Ice/Gas planets.
This is something different: check the game between the Aquilaeian and Gron. During near of 100 turns, the Aquilaeian only built Ice colonies. Although the Aquilaeian sent to die lots of colony ships, always the new colony ship constructed were Ice colony ships...
|
Well, as I said that was like 18 months ago and the evidence was very sketchy... (so, no worries for not recalling ).
But what you describe is what I have seen also back then. An AI would only build one type of colonizer. I manually scrapped some of them and found that the minister would replace again with the wrong type.
I haven't seen that happen in a long time, so I assumed it was patched out during the upgrade to gold. Apparently it wasn't...
The bug seemed more frequent on maps that had not all warp points connected. I can only speculate here, but maybe planets that cannot be reached influence the ministers decisions (in spite of the fact that the AI should have no knowledge of them).
Rollo
[ March 24, 2003, 16:34: Message edited by: Rollo ]
|

March 24th, 2003, 07:10 PM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Quote:
Originally posted by Rollo:
Well, as I said that was like 18 months ago and the evidence was very sketchy... (so, no worries for not recalling ).
But what you describe is what I have seen also back then. An AI would only build one type of colonizer. I manually scrapped some of them and found that the minister would replace again with the wrong type.
|
Then, think I misunderstood you... or my neurons are really dying quick!
Quote:
Originally posted by Rollo:
The bug seemed more frequent on maps that had not all warp points connected. I can only speculate here, but maybe planets that cannot be reached influence the ministers decisions (in spite of the fact that the AI should have no knowledge of them).
|
Could be, really I don't know the reason.
But the interesting is that if using the same map and same AIs, you start a game between the Aquilaeian and Gron, but exchanging starting sides, you will see that the Aquilaeian will have not problems to colonize, but the Gron yes...
|

March 24th, 2003, 09:45 PM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Fazrah vs Rage
The Fazrah defeated the Rage at the turn 267. They always had the inititative and won without problems (although the Rage used sun destroyers to kill some of their own invaded systems!)
Here the link: Fazrah_vs_Rage_C3.zip
|

March 24th, 2003, 11:28 PM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
United Flora vs Earth Alliance.
The United Flora defeated the EA before the turn 200 and without problems.
Here the link: UFlora_vs_EA_C4.zip
It's pretty obvious that all the Mephisto's races are not performing so well like in the first contest did.
As Mephisto wrote, the map (with specialized systems) plus the "low bonus", are not good game settings for them.
Anyway, IMHO still think that for these races should be increased a bit, the maximum of refinery/farming colonies per system (see my explanation below).
[ March 24, 2003, 21:29: Message edited by: Master Belisarius ]
|

March 25th, 2003, 04:50 AM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Tessellate vs Orks.
A very interesting game (at least to me!).
The Tessellate expanded fast and started to attack the external Orks' sytems early. During the turns 120 to 170, conquered many systems and destroyed 2 Orks' homeworlds. Then, I believed the game would finish very soon... wrong! Somehow the Orks stopped the Tessellate attacks (don't think they could have done it against an human opponent, hehehe), and recovered several systems.
But, when the Tessellate's DN with Quantum Reactors started to attack, the game was decided.
The Tessellate won at the turn 280.
Here the link: Tessellate_vs_Orks_C5.zip
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|