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Old March 24th, 2003, 11:28 PM
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Default Re: AI DEATH MATCH 2

United Flora vs Earth Alliance.

The United Flora defeated the EA before the turn 200 and without problems.

Here the link: UFlora_vs_EA_C4.zip

It's pretty obvious that all the Mephisto's races are not performing so well like in the first contest did.
As Mephisto wrote, the map (with specialized systems) plus the "low bonus", are not good game settings for them.
Anyway, IMHO still think that for these races should be increased a bit, the maximum of refinery/farming colonies per system (see my explanation below).

[ March 24, 2003, 21:29: Message edited by: Master Belisarius ]
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Old March 25th, 2003, 04:50 AM
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Default Re: AI DEATH MATCH 2

Tessellate vs Orks.

A very interesting game (at least to me!).
The Tessellate expanded fast and started to attack the external Orks' sytems early. During the turns 120 to 170, conquered many systems and destroyed 2 Orks' homeworlds. Then, I believed the game would finish very soon... wrong! Somehow the Orks stopped the Tessellate attacks (don't think they could have done it against an human opponent, hehehe), and recovered several systems.
But, when the Tessellate's DN with Quantum Reactors started to attack, the game was decided.
The Tessellate won at the turn 280.

Here the link: Tessellate_vs_Orks_C5.zip
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Old March 25th, 2003, 03:04 PM
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Default Re: AI DEATH MATCH 2

Namovans vs Khrel.

The Namovans offered a good fight to the Khrel, but at the end was unable to stop them...
The Khrel won at the turn 410.

Here the link: Namovans_vs_Khrel_C1.zip

[ March 25, 2003, 18:16: Message edited by: Master Belisarius ]
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Old March 25th, 2003, 08:28 PM
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Default Re: AI DEATH MATCH 2

EEE vs Sallega.

The EEE defeated the Sallega at the turn 320.
The Sallega had some success in the early game, attacking the Aargau system, and later colonizing planets at Baksha and AAr.
But slowly the EEE changed the game to their side.

Here the link: EEE_vs_Sallega_C2.zip
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Old March 25th, 2003, 09:58 PM

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Default Re: AI DEATH MATCH 2

I just checked the EEE-Sallega savegames.
The fact that the AI takes the basic (and not the bonus boosted) resource production into account when it decides about colony types leads to many interesting results (to put it mildly).
All those nice research and intelligence compounds abused for mining and refining while the empire already is buried under piles of ore...
This bug reduces any attempt of writing a bonus using AI to estimated guessing (not very estimated but lots of guessing).
Has anyone reported it to MM?
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Old March 25th, 2003, 10:24 PM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rexxx:
I just checked the EEE-Sallega savegames.
The fact that the AI takes the basic (and not the bonus boosted) resource production into account when it decides about colony types leads to many interesting results (to put it mildly).
All those nice research and intelligence compounds abused for mining and refining while the empire already is buried under piles of ore...
This bug reduces any attempt of writing a bonus using AI to estimated guessing (not very estimated but lots of guessing).
Has anyone reported it to MM?
Yes, I have reported it, but think would be good if you and others report it too...
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Old March 25th, 2003, 11:21 PM

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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:
Yes, I have reported it, but think would be good if you and others report it too...
Will do it.
I never would have guessed that your contest will uncover such serious bugs. Obviously it's not only helpful for AI-modding but for the game itself. Hopefully Aaron will find the time to get rid of them.
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