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  #1  
Old March 26th, 2003, 07:36 PM
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Default Re: AI DEATH MATCH 2

Namovans vs Space Vikings.

The Space Vikings had not problems to defeat the Namovans. They won before the turn 180.

Here the link: Namovans_vs_Vikings_C1.zip
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Old March 27th, 2003, 05:12 AM
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Default Re: AI DEATH MATCH 2

EEE vs Pyrochette.

Considering the problems that the EEE had starting in the upper side of the map, I believed would be hard for them reach the victory.
I was right, but the EEE offered a very good resistance. The Pyrochette won at the turn 287.

Here the link: EEE_vs_Pyrochette_C2.zip
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Old March 27th, 2003, 05:02 PM
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Default Re: AI DEATH MATCH 2

Aquilaeian vs Fazrah.

A good game. The Fazrah has the initiative during all the game, and won at the turn 450

Here the link: Aquilaeian_vs_Fazrah_C3.zip
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Old March 27th, 2003, 05:10 PM
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Default Re: AI DEATH MATCH 2

This is the first thread I look for whenever I come to the forum. Thanks for doing this!
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Old March 27th, 2003, 06:03 PM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Dralasite:
This is the first thread I look for whenever I come to the forum. Thanks for doing this!
Thanks for your kind words, Dralasite!

CueCappa vs United Flora.

For sure the CueCappa is a great AI... but starting in the upper side and fighting against the UF, they were slaughtered... The UF won before the turn 160.

Here the link: CueCappa_vs_UFlora_C4.zip

[ March 27, 2003, 16:04: Message edited by: Master Belisarius ]
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Old March 27th, 2003, 06:12 PM

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Default Re: AI DEATH MATCH 2

I have two questions about the AI. They are not crucial I just want to know how the AI ticks. Being too lazy for any testing right now I choose the easier way of asking here.

Quote:
Originally posted by Mephisto:
Let's take these numbers: Minerals 475371, Organic 78489 and Radioactives 53580.

Assume that a ship costs 25k Minerals and 10k Radioactives.
The AI will only round about build 3 ships because this will set the radioactives to 20k and which point it hits the threshold. 400k minerals are not used.
That would mean that the AI considers only the total cost of a ship when it decides how it should use the amount of net income above the maintenance threshold for construction.
I always thought (but never actually checked it) that it will take the construction rates into account. I would have guessed (using the numbers from above and assuming that there are SYs available with rates of 3000 rads per turn) that the AI will add ten ships ships to the construction queues.
I do not doubt Mephistos number's, especially after I realized that nobody else did . I'm just curious and want to be sure.

I asked this already in a different thread without getting an answer. I just assume that nobody read it and try again:

Quote from the unit_construction-file:
On each turn, this file will be processed (if it exists), and units will be added to all planetary construction queues which:
1. Are not currently busy.
2. Those planets which have reached maximum facilities.
3. The amount consumed per turn won't reduce the empire's resources to zero.

In mid- and endgame quite frequently lots of planets met these criteria. Has anyone figured out how the AI decides on which planets it will actually built units? Which criteria are used for this decision?
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Old March 27th, 2003, 06:39 PM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rexxx:
That would mean that the AI considers only the total cost of a ship when it decides how it should use the amount of net income above the maintenance threshold for construction.
Yep, think the AI consider the TOTAL cost of the ship, then, agree with Mephisto.

Quote:
Originally posted by Rexxx:
In mid- and endgame quite frequently lots of planets met these criteria. Has anyone figured out how the AI decides on which planets it will actually built units? Which criteria are used for this decision?
Good questions... but I ave not clue. If you request my "guess", think is more or less random.
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