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May 17th, 2003, 12:20 AM
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Lieutenant Colonel
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Re: AI DEATH MATCH 2
MB, what races are in the finals so far?
[ May 16, 2003, 23:20: Message edited by: JLS ]
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May 17th, 2003, 12:20 AM
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Colonel
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Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Dralasite:
What was se batch written it? Perhaps it can be decompiled? It may be easier to rewrite, I dunno.
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Was done in Visual Fox Pro, and yes, could be decompiled, but don't think worth it...
The code is VERY SIMPLE, and could be re-done in other better language, without problems.
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May 17th, 2003, 12:40 AM
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Colonel
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Re: AI DEATH MATCH 2
Quote:
Originally posted by JLS:
MB, what races are in the finals so far?
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Currently I'm running the semifinals, and are 4 races.
Group 1
Tessellate vs Vikings
Group 2
United Flora vs Aquilaeian
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May 17th, 2003, 12:44 AM
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Colonel
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Re: AI DEATH MATCH 2
Vikings vs Tessellate.
Starting in the down side, the Tessellate defeated the Vikings at the turn 350.
Here the link: Vikings_vs_Tessellate_G1B.zip
I think the luck will decide this balanced semi-final!
Tessellate 2 Points.
Space Vikings 2 Points.
Still need to run 2 more games, but if ater it still we have a draw, I will run a tie-break like did in the past...
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May 17th, 2003, 01:20 AM
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Colonel
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Tymy:
Hi Master Belisarius,
It took me a while to get SE4 Batch running, but finally it did.
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At least the workaround was ok for you.
Quote:
Originally posted by Tymy:
When running your programming i saw in Task Manager that it automatically executes SE4.exe.
Does your program make a command line voor SE4 based on the variabels you provide in the mainscreen and in the configuration screen ??
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Yes, you're 100% right.
Quote:
Originally posted by Tymy:
Could you explain if it so what commandlines you are using ?
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I'm using command lines to run SE4.EXE, that is a feature from the 1.39 patch (Check the File link down).
Quote:
Originally posted by Tymy:
Furthermore i hope that you will take the time to make SE4 batch again and available for all Versions of Windows.
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My problem is that my skills programming for windows, are very limited... and do it again in Visual Fox doesn't look very smart to me!
Quote:
Originally posted by Tymy:
It will most definitly encourage a lot of new AI programmers to join the club.
I for sure am very interested !
Thanks in advance.
gr. Tymy
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If someone wants to do again this program but in a different language, here an example of how could be the code: HowTodSE4Batch.zip
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May 17th, 2003, 03:27 PM
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Colonel
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Re: AI DEATH MATCH 2
Tessellate vs Space Vikings.
The Vikings had the initiaative during most part the time. The Tessellate destroyed some of their own systems, trying to stop the attackers.
Turn 410.
The Vikings are rebuilding Ab Ova, Aargau and Ashadra.
The Tessellate conquered Abrion and started to attack Cewandi.
At this point, althoutgh the Tessellate is ahead in the numbers, think the game could be for the Vikings too, because they have good fleets inside the Tessellate's territory.
Turn 500.
The Tessellate won by points, although they controled less systems.
Still I need to run a game, and if the Vikings can defeat the Tessellate, then, I will run a Tie-Break.
Here the link: Tesellate_vs_Vikings_G1C.zip
[ May 17, 2003, 18:13: Message edited by: Master Belisarius ]
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May 17th, 2003, 07:29 PM
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Captain
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Re: AI DEATH MATCH 2
MB - I use your map and your batch program to test my revised AI's. In my Last test game, the Corrian opened a warp point to the Game Master system and blew up their star. Interesting behavior and glad to see that they use Stellar Manip so effectively. Also the first time I have seen this happen. BTW, they beat the Rage by points at turn 300. Still need to make them stronger.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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