|
|
|
 |

May 17th, 2003, 07:29 PM
|
 |
Captain
|
|
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
MB - I use your map and your batch program to test my revised AI's. In my Last test game, the Corrian opened a warp point to the Game Master system and blew up their star. Interesting behavior and glad to see that they use Stellar Manip so effectively. Also the first time I have seen this happen. BTW, they beat the Rage by points at turn 300. Still need to make them stronger.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
|

May 17th, 2003, 07:32 PM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Aquilaeian vs United Flora.
This time, the UF won at the turn 327, and then, they go to the final!
Standings in the group G2 finish with an expressive 4-0 for the United Flora!
Here the link: Aquilaeian_vs_UFlora_G2B.zip
|

May 17th, 2003, 07:41 PM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Quote:
Originally posted by Gandalph:
MB - I use your map and your batch program to test my revised AI's. In my Last test game, the Corrian opened a warp point to the Game Master system and blew up their star. Interesting behavior and glad to see that they use Stellar Manip so effectively. Also the first time I have seen this happen.
|
Hey, very cool!
Yes, if the AI have Warp Openers, will use it. But only to open holes to unexplored systems.
Quote:
Originally posted by Gandalph:
BTW, they beat the Rage by points at turn 300. Still need to make them stronger.
|
Very good! Great that you had time to continue tweaking the scripts.
|

May 18th, 2003, 05:10 PM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Space Vikings vs Tessellate.
After a long and balanced game, the Tessellate won by points at the turn 500.
With this result, the Tessellate did 4 points and the Vikings finished with 2 points.
Here the link: Vikings_vs_Tessellate_G1C.zip
Then this night I'll start the final between the Tessellate and the United Flora.
Will be 8 games (plus a Tie-break if does exist a draw).
Also, if an AI can get a result like 5-0, the final will be over...
Although I did not yet games between both races with this map/settings (I did some with more AIs, when was doing the AI for the Tessellate), my guess is that the UF should win without big problems.
[ May 18, 2003, 16:12: Message edited by: Master Belisarius ]
|

May 19th, 2003, 12:32 PM
|
Private
|
|
Join Date: Jan 2003
Location: Den Helder, The Netherlands
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Quote:
Originally posted by Master Belisarius:
quote: Originally posted by Tymy:
Hi Master Belisarius,
It took me a while to get SE4 Batch running, but finally it did.
|
At least the workaround was ok for you.
Quote:
Originally posted by Tymy:
When running your programming i saw in Task Manager that it automatically executes SE4.exe.
Does your program make a command line voor SE4 based on the variabels you provide in the mainscreen and in the configuration screen ??
|
Yes, you're 100% right.
Quote:
Originally posted by Tymy:
Could you explain if it so what commandlines you are using ?
|
I'm using command lines to run SE4.EXE, that is a feature from the 1.39 patch (Check the File link down).
Quote:
Originally posted by Tymy:
Furthermore i hope that you will take the time to make SE4 batch again and available for all Versions of Windows.
|
My problem is that my skills programming for windows, are very limited... and do it again in Visual Fox doesn't look very smart to me!
Quote:
Originally posted by Tymy:
It will most definitly encourage a lot of new AI programmers to join the club.
I for sure am very interested !
Thanks in advance.
gr. Tymy
|
If someone wants to do again this program but in a different language, here an example of how could be the code: HowTodSE4Batch.zip @Master Belisarius,
Thanks for the information. If i can get Turbo Pascal to work and my programming skills are not failing me i will have a go.
gr. Tymy
|

May 19th, 2003, 03:38 PM
|
 |
Corporal
|
|
Join Date: Dec 2002
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Quote:
Then this night I'll start the final between the Tessellate and the United Flora.
|
Allright, the main event is about to start!
This means Vikings are 3rd place, right?
|

May 20th, 2003, 12:39 AM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
[quote]Originally posted by Tymy:
Quote:
@Master Belisarius,
Thanks for the information. If i can get Turbo Pascal to work and my programming skills are not failing me i will have a go.
gr. Tymy
|
No problem.
I you want exchange more ideas or a beta tester, drop me an e-mail.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|