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May 19th, 2003, 12:32 PM
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Private
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Join Date: Jan 2003
Location: Den Helder, The Netherlands
Posts: 11
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Master Belisarius:
quote: Originally posted by Tymy:
Hi Master Belisarius,
It took me a while to get SE4 Batch running, but finally it did.
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At least the workaround was ok for you.
Quote:
Originally posted by Tymy:
When running your programming i saw in Task Manager that it automatically executes SE4.exe.
Does your program make a command line voor SE4 based on the variabels you provide in the mainscreen and in the configuration screen ??
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Yes, you're 100% right.
Quote:
Originally posted by Tymy:
Could you explain if it so what commandlines you are using ?
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I'm using command lines to run SE4.EXE, that is a feature from the 1.39 patch (Check the File link down).
Quote:
Originally posted by Tymy:
Furthermore i hope that you will take the time to make SE4 batch again and available for all Versions of Windows.
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My problem is that my skills programming for windows, are very limited... and do it again in Visual Fox doesn't look very smart to me!
Quote:
Originally posted by Tymy:
It will most definitly encourage a lot of new AI programmers to join the club.
I for sure am very interested !
Thanks in advance.
gr. Tymy
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If someone wants to do again this program but in a different language, here an example of how could be the code: HowTodSE4Batch.zip @Master Belisarius,
Thanks for the information. If i can get Turbo Pascal to work and my programming skills are not failing me i will have a go.
gr. Tymy
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May 19th, 2003, 03:38 PM
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Corporal
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Join Date: Dec 2002
Posts: 132
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Re: AI DEATH MATCH 2
Quote:
Then this night I'll start the final between the Tessellate and the United Flora.
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Allright, the main event is about to start!
This means Vikings are 3rd place, right?
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May 20th, 2003, 12:39 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI DEATH MATCH 2
[quote]Originally posted by Tymy:
Quote:
@Master Belisarius,
Thanks for the information. If i can get Turbo Pascal to work and my programming skills are not failing me i will have a go.
gr. Tymy
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No problem.
I you want exchange more ideas or a beta tester, drop me an e-mail.
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May 20th, 2003, 12:42 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI DEATH MATCH 2
[quote]Originally posted by Dralasite:
Quote:
Allright, the main event is about to start!
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Yes, and after so many games, must say that I'm happy to see the light at the end of the tunnel!
[quote]Originally posted by Dralasite:
Quote:
This means Vikings are 3rd place, right?
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Yes. Considering the results of the Semifinal, and the previous results, is pretty safe to say that they got the 3rd place.
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May 20th, 2003, 12:48 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Tessellate vs United Flora.
Although the Tessellate offered a decent challenge, the UF won at the turn 350.
Honestly I think will be very difficult for the Tessellate defeat the UF, even starting in the down side.
Here the link: UFlora_vs_Tessellate_Final.zip
[ May 19, 2003, 23:49: Message edited by: Master Belisarius ]
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May 21st, 2003, 01:21 AM
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First Lieutenant
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Join Date: Jun 2002
Location: France
Posts: 664
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Re: AI DEATH MATCH 2
The united flora's combo is deadly. Not only this chipset is beautiful, but this AI is still a groundbreaking one.
To my opinion, the best suited techs to fight the talisman are the organic techs. So when you combine the 2......
I wonder if someone will try to make a temporal/cristaline race. Just imagine warships bearing temporal shield bLasters with cristaline armor skiping.....
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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May 20th, 2003, 03:20 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Unknown_Enemy:
The united flora's combo is deadly. Not only this chipset is beautiful, but this AI is still a groundbreaking one.
To my opinion, the best suited techs to fight the talisman are the organic techs. So when you combine the 2......
I wonder if someone will try to make a temporal/cristaline race. Just imagine warships bearing temporal shield bLasters with cristaline armor skiping.....
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Agree with you!
But also, please remember that for the AI is VERY important the game settings and map.
With the current conditions, the UF AI is without doubts the best.
But if you remember the fisrt Death Match, although the UF did a very good job, the UF was down of several AIs.
The Narn is the oppossite example... they won the first Death Match withouth problems and in the second, although did a good job too, they were far to repeat their outstanding performances.
One more element to consider is the Bug that makes the AI believe that is lack of resources, when need to decide the Type of Colony: the AI doesn't consider the Bonus to know if is lack of resources or not, then, a colony that should have be used to Research could be used for Minerals... This Bug really hurted the performance of my own AIs (with this map they're always somewhat lack of research/intel).
But regardless the problems, think the 2 Death Matchs helped us to know more about the AIs, and now we have elements to identificate the best AIs. After all these games, I'm sure that some races never will defeat other races... regardless the game settings.
About the Temporal/Crystalline combo, I'm not so sure. After all, think the standard Shield Depleters can eat very well the shields...
After some years playing SE4 and modding/testing AIs, I think the most important racial trait for an AI is the Religious. The Talisman IMHO, although is an unbalanced component, is the best way to make competitive an AI when play against humans.
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