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Old February 23rd, 2003, 03:22 PM
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Default Re: SE5: GUI design discussion..

David E:
Hope you get the contract.

Some input from me.
Remember KISS (Old Occams razor: Keep It Simple St... ). When it comes to the frames and buttons in games, less is usualy better. Keep the playing surface as big and clean as possible. Also make it scalable so people with big screens actually can use it. Since I started to play SEIV a lot on my home computer I have changed my resolution from 1280 x 1024 to 1152 x 864. By the time SEV is out, I will probably want to run at 1600 x 1200.

Also there should be several "main-screens", as someone already have suggested.
1: Building view (or something). Shows the system (without ships) and have information about all facilities and construction going on ( I especially miss an easy available list of systemwide facilities).
2: Movement view (or something). Shows ships and waypoints ++. Easy access to fleet information, easy navigation between systems.
3: Colonization View
4: ?

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