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February 22nd, 2003, 04:45 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: AI CAMPAIGN ; Released
Ok... maybe SE4 ignores empty folders. But, try putting a few files in there, and see what happens. 
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February 22nd, 2003, 05:01 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: AI CAMPAIGN ; Released
Quote:
Originally posted by Imperator Fyron:
Ok... maybe SE4 ignores empty folders. But, try putting a few files in there, and see what happens.
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Thanks for the tip, the next release will have a full Complement with new race types. 
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February 22nd, 2003, 05:07 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: AI CAMPAIGN ; Released
I could upload my design names folder (later). It has tons and tons of files gathered over the years, though it would be credit less.
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February 22nd, 2003, 05:10 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
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Re: AI CAMPAIGN ; Released
Quote:
Originally posted by Imperator Fyron:
I could upload my design names folder (later). It has tons and tons of files gathered over the years, though it would be credit less.
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SURE, THANKS !!! 
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February 22nd, 2003, 06:24 AM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
Posts: 720
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Re: AI CAMPAIGN ; Released
I've been giving your mod a try, so far so good!
However, that is not the reason for this post.
In the future please refrain from sending e-mails announcing that your mod is availible. This forum is generally good natured but if you spam people  watch out for the fallout.
Please consider this a friendly warning. 
__________________
This is the 21st century, right? Then where the hell is my flying car?
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February 22nd, 2003, 06:33 AM
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Corporal
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Join Date: Feb 2003
Location: Pennsylvania
Posts: 181
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Re: AI CAMPAIGN ; Released
I've been playing the MOD, pretty good, so far. Thanks for the heads up, I would not have checked the Boards tonight if you hadn't sent an email--- and I'm off tomorrow!
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February 22nd, 2003, 07:49 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: AI CAMPAIGN ; Released
Ok, how do I go about creating a colony ship when the colony module is more than 10x the size of the colony hull, and there aren't any colony module mounts?
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