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  #1  
Old February 22nd, 2003, 07:56 AM
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Default Re: AI CAMPAIGN ; Released

The colony ship hull has it built in.
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Old February 22nd, 2003, 08:15 AM
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Default Re: AI CAMPAIGN ; Released

Sure ill test it out soon as my gold Version arrives...

BTW, you may want to send your images in to Suicide Junkies image mod, if you have not already done so.

It saves time on the download, which, if you upload all the DSGNNAMES files, will definately be appreciated.

Cant wait to try it out.
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Old February 22nd, 2003, 01:00 PM
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Default Re: AI CAMPAIGN ; Released

Ok... here is a collection of 156 design names files that I have gathered over the years. I know there are more out there that are not in this zip, but oh well. I am not even going to think about trying to make a credits listing.

156 Design Names Files.zip
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Old February 22nd, 2003, 01:34 PM
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Default Re: AI CAMPAIGN ; Released

System Gravitational Shield facility is unavailable to human players - it requires human tech. level 2, but only level 1 exist

Is it by design or mistake (I hope for later !)

Still can not figure out is it better to play finite or infinite resources.
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Old February 23rd, 2003, 02:06 AM

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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by oleg:
System Gravitational Shield facility is unavailable to human players - it requires human tech. level 2, but only level 1 exist

Still can not figure out is it better to play finite or infinite resources.
Thanks, Oleg it is a TYPO and consider it corrected.
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Old February 23rd, 2003, 02:08 AM

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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Imperator Fyron:
Ok... here is a collection of 156 design names files
156 Design Names Files.zip
Thanks, getting them now
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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #7  
Old February 23rd, 2003, 02:11 AM

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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Suicide Junkie:
Ok, how do I go about creating a colony ship when the colony module is more than 10x the size of the colony hull, and there aren't any colony module mounts?
There is no need for Colony Modules on Colony ships. (Prevents fast colonizers)
Type Colony ships is now selected from the ship SIZE drop down menu in Create.
~
A Colony Module is furnished and this could be used by some early Base strategies and late game Base ship options. Colony ships have differant tonage i.e. Rock 105, Ice 106 and Gas 107 this is for human player drop out purpases in a multiplayer game.
~
Thanks SJ. I amplified the text for the colonizer in Vehicle File and the Base Design Module in the components file...

[ February 22, 2003, 12:21: Message edited by: JLS ]
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With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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