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  #1  
Old February 22nd, 2003, 06:56 PM
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Default Re: AI CAMPAIGN ; Released

Also, the Basic lifesupport component claims "not built to withstand battle damage" and has only 1 hitpoint.

That will almost ensure that the lifesupport is the LAST component destroyed. If it had an armor ability, it would be the first to go, though.

The 20% defense penalty forever seems a pretty harsh effect for just going cheap on the lifesupport.

I'd reccommend having something like +50% defense on lifesupport (with -50% on all hulls to cancel it out).
The ship would operate normally until it gets hit, and loses its ability to dodge when the crew all die from lack of the support systems.
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  #2  
Old February 22nd, 2003, 07:04 PM

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Default Re: AI CAMPAIGN ; Released

[quote]Originally posted by Suicide Junkie:
[QB]
Quote:
Your supply storage bays are a little odd (just like unmodded SE4, in fact). They are twice the size of an engine, yet hold only 20% more supplies.
My engineers need a smack upside the head if they can't figure out that they could just cut off the thruster part of an engine, and fit two or three in the space of one supply tank.
Yes, I agree with you here
Looks like a good change for the next Version.
~~~
PPS:
For the "Small Arms I" troop weapons, the description says "+5 to hit", while the ability says +10. Design Type "Armored Vehical" should be "Vehicle".

~Thanks I will fix that typo
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  #3  
Old February 22nd, 2003, 07:12 PM
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Default Re: AI CAMPAIGN ; Released

It also seems like a lot of your weapons
(including DUC and defense cannons) have the to-hit notes in the small-font description instead of the bullet-point Ability descriptions.

Merely an interface issue, but I think it would be nice to have it listed as an ability in bright white text.

Small transport ability says "Size and lack of agility result in a 50% to hit modifier"
It dosen't mention whether that is positive, or negative, and dosen't say whether it affects offense or defense or both.

[ February 22, 2003, 17:20: Message edited by: Suicide Junkie ]
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Old February 22nd, 2003, 07:18 PM

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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Suicide Junkie:
Also, the Basic lifesupport component claims "not built to withstand battle damage" and has only 1 hitpoint.

The 20% defense penalty forever seems a pretty harsh effect for just going cheap on the lifesupport.
The Basic life support is cheap and faster to build and fits well with Transports, starliners and other none combat ships and bases. I feel -20% is justified.

However thanks for the Tip how dos this sound for the "Description := Mechanical means to generate a livable atmosphere on a starship. This component is not built for compactness and will not be an asset in a battle; but is less difficult to manufacture".

Wow SJ thanks for the help

[ February 22, 2003, 17:44: Message edited by: JLS ]
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  #5  
Old February 22nd, 2003, 07:26 PM
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Default Re: AI CAMPAIGN ; Released

I do agree that non-combatant ships should have a large negative combat modifier, but I just don't think the lifesupport should make any difference in combat ability (until its destroyed, at least)

Does the civilian grade lifesupport system fail to pump stimulant drugs into the air when the ship goes to battlestations or something?
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  #6  
Old February 22nd, 2003, 07:32 PM

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Default Re: AI CAMPAIGN ; Released

Regarding description and other text spelling, grammar even content and possible lack there of has to be looked at still.

My first goal was get the package to work, test it as extensive as possible and then release it… To correct all the text needed prior to releasing this first Version would of required another month of testing to check for any inadvertent collateral data change.

I must say the Last few weeks, I have had a strong desire to release it even with the Tactical Fighter Mod still in beta.


[ February 22, 2003, 17:32: Message edited by: JLS ]
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  #7  
Old February 22nd, 2003, 07:37 PM

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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Suicide Junkie:
Does the civilian grade lifesupport system fail to pump stimulant drugs into the air when the ship goes to battlestations or something?

I Like It
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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