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  #1  
Old February 22nd, 2003, 07:18 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Suicide Junkie:
Also, the Basic lifesupport component claims "not built to withstand battle damage" and has only 1 hitpoint.

The 20% defense penalty forever seems a pretty harsh effect for just going cheap on the lifesupport.
The Basic life support is cheap and faster to build and fits well with Transports, starliners and other none combat ships and bases. I feel -20% is justified.

However thanks for the Tip how dos this sound for the "Description := Mechanical means to generate a livable atmosphere on a starship. This component is not built for compactness and will not be an asset in a battle; but is less difficult to manufacture".

Wow SJ thanks for the help

[ February 22, 2003, 17:44: Message edited by: JLS ]
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  #2  
Old February 22nd, 2003, 07:26 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: AI CAMPAIGN ; Released

I do agree that non-combatant ships should have a large negative combat modifier, but I just don't think the lifesupport should make any difference in combat ability (until its destroyed, at least)

Does the civilian grade lifesupport system fail to pump stimulant drugs into the air when the ship goes to battlestations or something?
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  #3  
Old February 22nd, 2003, 07:32 PM

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Default Re: AI CAMPAIGN ; Released

Regarding description and other text spelling, grammar even content and possible lack there of has to be looked at still.

My first goal was get the package to work, test it as extensive as possible and then release it� To correct all the text needed prior to releasing this first Version would of required another month of testing to check for any inadvertent collateral data change.

I must say the Last few weeks, I have had a strong desire to release it even with the Tactical Fighter Mod still in beta.


[ February 22, 2003, 17:32: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #4  
Old February 22nd, 2003, 07:37 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Suicide Junkie:
Does the civilian grade lifesupport system fail to pump stimulant drugs into the air when the ship goes to battlestations or something?

I Like It
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

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With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #5  
Old February 22nd, 2003, 07:43 PM
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Default Re: AI CAMPAIGN ; Released

So, do you want spelling/content/etc reports made anyways, or should they be ignored to keep this thread shorter?

In "Population Life Support Module",
you have "Combat To Hit Defense Minus" listed twice as abilities.
I reccommend finding a single ability to use for comments, and keep all of the abilities with effects strictly for that purpose.
"Star - Unstable" works quite well for that purpose.
Stating clearly that it gives a -100% to defense would be useful. Due to the way SE4 combat modifiers add, the exact value could be important.

In fact, I think I'm going to double check my own mod for any abilities that don't have exact details...
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  #6  
Old February 22nd, 2003, 07:48 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Suicide Junkie:
So, do you want spelling/content/etc reports made anyways, or should they be ignored to keep this thread shorter?

In "Population Life Support Module",
you have "Combat To Hit Defense Minus" listed twice as abilities.
I reccommend finding a single ability to use for comments, and keep all of the abilities with effects strictly for that purpose.
"Star - Unstable" works quite well for that purpose.
Stating clearly that it gives a -100% to defense would be useful. Due to the way SE4 combat modifiers add, the exact value could be important.

In fact, I think I'm going to double check my own mod for any abilities that don't have exact details...
No, no Keep them coming Please... I was just explaining why did not get the text done sooner.

Truly I want the help and the advise.
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #7  
Old February 22nd, 2003, 07:55 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Suicide Junkie:
In "Population Life Support Module",
you have "Combat To Hit Defense Minus" listed twice as abilities.
I reccommend finding a single ability to use for comments, and keep all of the abilities with effects strictly for that purpose.
"Star - Unstable" works quite well for that purpose.
Stating clearly that it gives a -100% to defense would be useful. Due to the way SE4 combat modifiers add, the exact value could be important. In fact, I think I'm going to double check my own mod for any abilities that don't have exact details...
Your right! opps, I�m on it, consider it done!

[ February 23, 2003, 17:45: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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