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  #1  
Old February 22nd, 2003, 08:07 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Suicide Junkie:
I notice you have "Double Damage To Shields" as the damage type of the Antiproton beam.

Since it is antimatter, it interacts almost normally with energy fields, but will annihilate matter, such as armor or your hull.
With that in mind, I reccommend using "Quarter damage to shields" and pumping up the damage by 2 to 4 times.
You are referring to the Small Anti - Proton Beam for the fighters.

Thanks, I will give 'Quarter damage to shields' a test.
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #2  
Old February 22nd, 2003, 08:18 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: AI CAMPAIGN ; Released

Sorting your components by type in components.txt would be nice as well; you've currently got WP armor at the top of the file, and AFV armor at the bottom.
That makes the location of armor in the design screen inconsistent between vehicle types.

If you arrange things so that components are always in the same order between bases, ships, troops, etc it makes designing things easier and faster. Placing similar categories together can't hurt either, such as shields being placed right beside the armor.

RE: Ionic Shield Generators.
Regular shields provide protection against engine destroying weapons as of the latest patch, so these aren't really required anymore. They could be abused as armor components, given their huge hitpoints and low cost.

Re: Small arms troop weapons.
They all have incorrect accuracy modifiers, not just the first one.

Re: Heavy weapons (troops).
They have the accuracy ability descriptions accurate, but fail to mention the accuracy bonus for just that component.
IE: Weapon Modifier := 20

[ February 22, 2003, 18:24: Message edited by: Suicide Junkie ]
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  #3  
Old February 23rd, 2003, 05:55 AM
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by JLS:
quote:
Originally posted by Suicide Junkie:
I notice you have "Double Damage To Shields" as the damage type of the Antiproton beam.

Since it is antimatter, it interacts almost normally with energy fields, but will annihilate matter, such as armor or your hull.
With that in mind, I reccommend using "Quarter damage to shields" and pumping up the damage by 2 to 4 times.
You are referring to the Small Anti - Proton Beam for the fighters.

Thanks, I will give 'Quarter damage to shields' a test.

I think 4X damage to shields should remain a unique feature of Temoral Tech !!
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Old February 23rd, 2003, 05:59 AM
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Default Re: AI CAMPAIGN ; Released

Are you sure Gestation vats work as you intended ?
30% bonus to GV 3 does _not_ increase reproduction by 30%, it gives reproduction rate of 30%. Thus if you have normal reproduction on your homeworld of 15%, with GV3 it will become 45% New homeworld in few years !!!

[ February 23, 2003, 04:00: Message edited by: oleg ]
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Old February 23rd, 2003, 06:07 AM

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Default Re: AI CAMPAIGN ; Released

"I think 4X damage to shields should remain a unique feature of Temoral Tech !!"

They're talking about quarter damage to shields. As in, 1/4, not 4.

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  #6  
Old February 23rd, 2003, 09:57 AM
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Default Re: AI CAMPAIGN ; Released

What AI bonus suppose to be ?? I'm playing with medium bonus now and got mighty deppresed
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Old February 23rd, 2003, 04:05 PM

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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by oleg:
What AI bonus suppose to be ?? I'm playing with medium bonus now and got mighty deppresed
Oleg, what do you mean by AI Bonus ? When you say your playing med bonus I assume you took Just the top human player trait.
Currant human Player options are from Traits Menu:
-
-
TOP: *Human Player MUST SELECT here first* Description :=This choice alone delivers a moderate game. Human Player may mix options below.
-
1: Human Player Opt 1
Description := Add for Easiest level: Increased Production and Point Bonus.
-
2: Human Player Opt 2 Description := Add for Easy (Do Not use with Finite Games): Higher Proportions of Resources.
-
3: Human Player Opt 3
Description := Moderate: Human players MAY take this for a game requiring more logistics.
-
4: Human Player Opt 4
Hard: Human players MAY take this for 20% less recourses.
-
Above options may be mixed for your enjoyment. NOTE: BE sure to take at least *Human Player MUST SELECT*
~~~~~~~~~~
Oleg, Just the top selection will give you a moderate game , as is stated. With your experience you could take this choice. Option 1 and option 2 are for easy to extremely easy games.
What trait setup did you use, did you pick any Human Player options? How many AI players are in your game? What turn are you in, if you choose just a moderate game (TOP Only) and you are for example:
Less then 100 turns I doubt you could be ahead of the AI Players and just starting to pass the AI neutrals by then. By about turn 150 to 200 you should start moving towards the middle of the AI Player pack. Depending how many AI Players (game menu/players) are in your game you may never get to First place. Note: AI players not Nuetral players.
Of course this is subject to many Variables. In example: Who is at war, What strategic state the AI may be in at the time you checked the score, does the gas AI have Gas planets near, is your exploration halted by a stubborn or Violent AI, etc. If you had a poor random startup give it another start!

Will this be the prozac for your depression? If there is another issue, let me know by post or email.
~
Guys, if you want a basic Moderate player game just take the top selection. (*Human Player MUST SELECT here first*); Description :=This choice alone delivers a moderate game.

I hope you did not pick the AI choices by accident...

However, do not choose :
AI 1 thru 4
Description := !ONLY AI SHOULD TO TAKE THIS TRAIT! Gives AI Balance Tech
Or
NEU
Description := !ONLY AI SHOULD TO TAKE THIS TRAIT! For Neutral AI Pre-Game Point Set up.

Excerpt from AIC Readme; “Now pick any racial traits that you desire. MP Level ladder Handicap choices are generally for Multiplayer games. In addition, take note that (AI 1 thru 4)! ONLY AI SHOULD TO TAKE THIS TRAIT! Please do not choose this, unless you want to get some funky results”.

[ February 23, 2003, 18:38: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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