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February 24th, 2003, 10:42 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: AI CAMPAIGN ; Released
Why did you repeat most of an earlier post? It has nothing to do with my post, except that you seemed confused as to what AI bonuses entailed. I was just confirming what Oleg said (well, not his values). 
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February 24th, 2003, 10:47 PM
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Lieutenant Colonel
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Re: AI CAMPAIGN ; Released
Quote:
Originally posted by Imperator Fyron:
Why did you repeat most of an earlier post? It has nothing to do with my post, except that you seemed confused as to what AI bonuses entailed. I was just confirming what Oleg said (well, not his values).
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I was repeating the reply I gave Oleg.
You do not think it is best to start AI Campaign with defaults, (finite on or off optional), to see what its about?
At default the AI will build gradual as the Designer intended with the Vehicle Construction files.
[ February 25, 2003, 13:16: Message edited by: JLS ]
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February 24th, 2003, 10:51 PM
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Shrapnel Fanatic
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Re: AI CAMPAIGN ; Released
I know what you repeated, I just can't see any point to doing that.
I voiced no opinion on how it would be best to start your mod. I merely addressed the issue of what the AI bonuses do.
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February 24th, 2003, 11:00 PM
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Lieutenant Colonel
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Re: AI CAMPAIGN ; Released
My apologies Imperator Fyron !!!!
I thought you were suggesting it was ok that new games add Computer Player Bonus to this Mod.
I wanted to explain to use the Default settings so The AI won’t be overbearing for new players to the Mod. As it may have been in Olegs game.
[ February 25, 2003, 13:28: Message edited by: JLS ]
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February 24th, 2003, 11:00 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: AI CAMPAIGN ; Released
No worries. 
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February 24th, 2003, 11:02 PM
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Lieutenant Colonel
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Re: AI CAMPAIGN ; Released
Kool
[ February 24, 2003, 21:04: Message edited by: JLS ]
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February 25th, 2003, 03:32 PM
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Lieutenant General
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Re: AI CAMPAIGN ; Released
Well, however good is AI it still needs a bonus to stay in touch with human who has some idea what he is doing. Normally it is accomplished by selecting appropriate AI bonus when starting the game. In AIC mod, AI has a build-in bonus and can be played with "none" option. All by itself this is not a really important feature of the mod: if I can play , say Proportions with medium AI bonus for a challenge, why playing AST with "none" is any better ? In fact I found the AST gameplay very slow. I suggest to up human race trait a bit and aim at "low" AI bonus as a best option.
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