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  #1  
Old February 25th, 2003, 04:15 PM
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oleg oleg is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by JLS:
Please explain how AST game play being very slow relates to AIC?

Why do you suggest to up human race trait a bit and aim at "low" AI bonus as a best option?
Oh dear... AST is a typo, I always mean AIC !

It takes too long to reasearch any interesting technology in AIC. I would like it to be a little bit faster and also faster ship building. AI will need to do it faster too, that why I want low AI bonus. Nut may be I should just play with "low technology cost" ?
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Old February 25th, 2003, 05:12 PM

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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by oleg:
quote:
Originally posted by JLS:
Please explain how AST game play being very slow relates to AIC?

Why do you suggest to up human race trait a bit and aim at "low" AI bonus as a best option?
Oh dear... AST is a typo, I always mean AIC !

It takes too long to reasearch any interesting technology in AIC. I would like it to be a little bit faster and also faster ship building. AI will need to do it faster too, that why I want low AI bonus. Nut may be I should just play with "low technology cost" ?

Not necessarily but you can play at "low technology cost", I admit, we also have in some face to face LAN games with many human players (+4 people), to speed things up a bit.
The research production from the Home World may be less then mod you play, but the starting research production in the AIC Home World is almost double that of SE4 base game and you can still add a couple more research facilities if a player wanted. So with most of the basic Tech cost the same and some lowered; early you should get thru low level techs as fast or faster when compared to the BASE SE4 game.

[ February 25, 2003, 15:40: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #3  
Old February 25th, 2003, 05:17 PM

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Default Re: AI CAMPAIGN ; Released

WOW: OVER 74 downloads of AI Campiagn since Friday nights release!

[ February 25, 2003, 17:36: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #4  
Old February 26th, 2003, 02:23 AM
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Default Re: AI CAMPAIGN ; Released

If you write a shorter description for me, this can be placed on the Mods page on Malfador.com. It would be best to have shorter descriptions for all the mods with long ones, so I think I will set about shortening the longer ones soon.

[ February 26, 2003, 00:31: Message edited by: Imperator Fyron ]
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  #5  
Old February 26th, 2003, 01:50 PM

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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Imperator Fyron:
If you write a shorter description for me, this can be placed on the Mods page on Malfador.com. It would be best to have shorter descriptions for all the mods with long ones, so I think I will set about shortening the longer ones soon.
Thanks, Imperator Fyron I would like that sure I will condense the description and Email it to you …. I would like to have AIC knocked around for a little bit more by the Pros here on the forum; then test and Implement there suggestions for a while first.

[ February 26, 2003, 11:56: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #6  
Old February 26th, 2003, 01:54 PM
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Default Re: AI CAMPAIGN ; Released

Actually, the mods list will have a link to the mod homepage. The mod is not actually hosted on Malfador.com.
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  #7  
Old February 27th, 2003, 02:15 AM

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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by oleg:
Well, however good is AI it still needs a bonus to stay in touch with human who has some idea what he is doing. Normally it is accomplished by selecting appropriate AI bonus when starting the game. In AIC mod, AI has a build-in bonus and can be played with "none" option. Aim at "low" AI bonus as a best option.
Agreed and thanks. I tested your suggestions, made some tweaks to the AI specifics and yes the AI does play better and gets tougher with; gradual steps in concert with Computer Player Bonus levels that the human player desires to set him/her self, within New Game Setup...

I am really impressed with the result and really; thanks again Oleg
It will be release with patch.

[ February 26, 2003, 12:56: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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