.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 1st, 2001, 10:04 AM

Tomgs Tomgs is offline
Sergeant
 
Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Tomgs is on a distinguished road
Default Re: Space Combat - Observations and Questions (Aaron/Richard take note)

The best way I have found to make this work is put weapons and heavy shields or armor on your boarding ships and let them fight with the rest. Another way used fairly often is have all larger warships carry boarding parties. That way your ships don't run to the corner and let the opponents ship die before they can get to the battle.
Reply With Quote
  #2  
Old February 2nd, 2001, 02:26 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Space Combat - Observations and Questions (Aaron/Richard take note)

I also found that to make boarding ships work for the AI, you must reverse the current "movement types" so that board enemy ship is second. This way, they will attack (like you said) until the shields are down, then board. If you arm it with shield depleters, playtesting has revealed that it works rather nicely. Now if only the new patch will allow the AI to add these ships to their fleets
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #3  
Old February 1st, 2001, 08:14 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Space Combat - Observations and Questions (Aaron/Richard take note)

quote:
Originally posted by Tampa_Gamer:
I also found that to make boarding ships work for the AI, you must reverse the current "movement types" so that board enemy ship is second. This way, they will attack (like you said) until the shields are down, then board. If you arm it with shield depleters, playtesting has revealed that it works rather nicely. Now if only the new patch will allow the AI to add these ships to their fleets


Bingo! Now change the Borg to research ship capture and add boarding ships to their construction queue. Lots of them. You will be assimilated!!! I wonder if they will be smart enough to analyze anything they capture when it has unknown techs...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.