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February 1st, 2001, 02:38 AM
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Captain
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Re: Production Bonuses
DirectorTsaarx,
Uh, you missed the Moo2 part.
A brand new colony with 1 M people produces at exactly the same rate as a sphereworld with a SY III and 32 B people....
My comments and the one above were in the context of a comparison to MOO2 in which a colony maxed out with factories outproduces a brand new colony by a factor of at least twenty to one.
But MOO2 and SEIV are two very different games. Check out the other topic I started titled: Production Based vs. Resource Based games.
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February 1st, 2001, 02:49 AM
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General
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Re: Production Bonuses
Now the solution to this one is simple and within our power. You edit settings.txt and REDUCE the default planetary production rates, then edit your population bonuses to boost those reduced rates to what you want at those levels.
Empire Base Planet Mineral Usage Rate := 2000
Empire Base Planet Organic Usage Rate := 2000
Empire Base Planet Radioactive Usage Rate := 2000
Don't like 2000 for each? Set them to 1000.
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February 1st, 2001, 04:39 PM
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Sergeant
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Re: Production Bonuses
quote: Originally posted by raynor:
DirectorTsaarx,
A brand new colony with 1 M people produces at exactly the same rate as a sphereworld with a SY III and 32 B people....
Actually, the new colony would have 1/2 the contruction rate (less if you have SY bonuses), and 1/2 the production.
-Drake
[This message has been edited by Drake (edited 01 February 2001).]
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February 1st, 2001, 08:33 PM
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Re: Production Bonuses
quote: Originally posted by raynor:
DirectorTsaarx,
Uh, you missed the Moo2 part. 
A brand new colony with 1 M people produces at exactly the same rate as a sphereworld with a SY III and 32 B people....
My comments and the one above were in the context of a comparison to MOO2 in which a colony maxed out with factories outproduces a brand new colony by a factor of at least twenty to one.
But MOO2 and SEIV are two very different games. Check out the other topic I started titled: Production Based vs. Resource Based games.
I don't now what settings you are using to get this result, but it's not the way things work in the default game. A SY III produces at 3000 per turn in all resources, and 32B population would give 190 percent bonus, so you'd be at nearly 6000 per turn in all three resources while a brand new colony would only be at 2000 -- the default setting.
This ratio doesn't seem very realistic, admittedly. But as I posted just a couple of Messages ago, you can edit this. The default build rate for a colony without a SY is set in the settings.txt file and so are the population bonuses. You could change the default to 1000 and then give a 200 percent bonus for a population of say 500 million so that colonies could get to the old default build rate fairly quickly. Then let the bonuses skyrocket for higher populations.
[This message has been edited by Baron Munchausen (edited 01 February 2001).]
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February 1st, 2001, 09:02 PM
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Captain
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Re: Production Bonuses
quote: Originally posted by Drake:
Actually, the new colony would have 1/2 the contruction rate (less if you have SY bonuses), and 1/2 the production.
-Drake
(edited 01 February 2001).]
You have to learn to read a message in context. The point I was trying to make is that in the context of comparing SEIV to MOO2, the differences in production are trivial and meaningless.
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February 1st, 2001, 09:07 PM
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Captain
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Re: Production Bonuses
quote: Originally posted by Baron Munchausen:
I don't now what settings you are using to get this result, but it's not the way things work in the default game. A SY III produces at 3000 per turn in all resources, and 32B population would give 190 percent bonus, so you'd be at nearly 6000 per turn in all three resources while a brand new colony would only be at 2000 -- the default setting.
Baron... think hyperbole.
You're a bright person...
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February 2nd, 2001, 04:58 AM
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Sergeant
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Re: Production Bonuses
quote: Originally posted by raynor:
You have to learn to read a message in context. The point I was trying to make is that in the context of comparing SEIV to MOO2, the differences in production are trivial and meaningless.
Umm, ok I get where you're heading, but you did say exactly the same rate.
-Drake
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