Re: Dying Stars
Crap.
The annoying thing is that I didn't even get a message warning me about the star, like I did with the first one. I just happened to notice it had the warning event on it. Thus, I have no idea how much time I have left.
I guess I'll try to build a world around it, but thats going to be tough. I'm in the middle of a massive galaxy wide war right now, and have hit such high maintenance costs that I have begun losing ships. The only thing keeping my fleets in action are the constant trades I am doing with some of the other races, minerals for orgs and rads. I
ve already conquered one enemy and am close to getting a second, but my only ally had broken all treaties and the others won't ally with me even though they are brotherly.
I really hate the diplomacy in this game. Diplomacy is my FAVORITE part of these games, but not a single one has ever really gotten it right. Why the heck can't developers do some more work in this area? Its critical IMHO, but doesn't get much attention at all. I'd love to play a game JUST about diplomacy. Obviously this sort of problem is solved by having human players, but it shouldn't have to be the only way to have a good diplomatic game.
<Sigh> I'm off to evactute the remaming population of my home system. I'll try to build that ring world as a Last resort before I send the Last ships out. How tragic. ;(
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--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later."
Morgan Freeman
Seven
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--Armageddon
Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later.
Morgan Freeman
Seven
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