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February 1st, 2001, 11:56 PM
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Sergeant
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Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
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Re: Two Hundred Mines = Dead Fleet. How to Overcome?
I have found that if you have enough shielding, say over 1800 points worth, then even the largest mine field will be destryoed against it.
What I have seen is that the mines attack one at a time, so if your ship can withstand that attack, it gets all of it's shieding back for the next attacking mine.
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February 2nd, 2001, 06:21 AM
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Second Lieutenant
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Join Date: Nov 2000
Location: West Coast - USA
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Re: Two Hundred Mines = Dead Fleet. How to Overcome?
I might be mistaken ... But I think mines ignore shields....
I usually have 5-8 sweepers in a 30 ship fleet- packed full of armor, and sweeper components.
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February 2nd, 2001, 07:10 AM
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Sergeant
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Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
Posts: 215
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Re: Two Hundred Mines = Dead Fleet. How to Overcome?
I don't think that they do ignore shields, not unless the new patch changed that.
I have run a heavily shielded ship into a mine field and it used to survive OK. Maybe this has been changed???
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February 2nd, 2001, 12:11 PM
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Colonel
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Join Date: Jan 2001
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Re: Two Hundred Mines = Dead Fleet. How to Overcome?
I have the impression, that most of you think mines are to powerful. Well I personally would disagree about that. Sure they are quite efficiant in the early game, but when you have researched mine sweeper component V and dreadnoughts you can easily build a mineweeper, that eliminates 100 mines! If you think about the cost of 100 mines they become quite unattractive in this later stage of the game. So I think it is rather balanced the way it is now.
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February 2nd, 2001, 12:25 PM
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Corporal
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Join Date: Nov 2000
Location: Helsinki, Finland
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Re: Two Hundred Mines = Dead Fleet. How to Overcome?
I too think that the mines are not a problem in human vs. human player, but in situations where AI is against a human player they are. AI will send only 1 minesweeper at the time to clear minefields, even if it had plenty of them to use. It does not group them into fleets, or accompany them in regular fleets. So agains AI the mines are a formiddable weapon even in the late game...
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February 2nd, 2001, 03:13 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Two Hundred Mines = Dead Fleet. How to Overcome?
I'm not sure about shields but I do know that with my games, if I have Organic Armor III (I almost always play organic tech) and I run into a minefield, the game log always says:
Encounter minefield in Sector X,Y... It has damaged some ships" or something like that.
When I check the status of the ships, they are fine. Any other ships (or techs) that I play, I usually get some kind of damage in the larger minefields, but not with Organic Armor III. Is it invinceable?? or is it the regeneration properties?? or is it a bug?? IIRC, Organic Armor III has 150 damage resistance but only 30 Regeneration. Shouldn't SOMETHING be damaged after hitting a minefield with 50 mines w/ Warheads III???
I kinda' hope that it IS a bug and can be fixed / adjusted. I wouldn't want to think that Organic races are virtually immune to mines. I mean, its cool if you're organic, but that doesn't seem to fit good in game balance.
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February 2nd, 2001, 03:24 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Two Hundred Mines = Dead Fleet. How to Overcome?
rdouglas: the organic armor, IIRC, has some regeneration capacity, best if used in multiple sets of it.
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