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Old February 1st, 2001, 02:53 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Multiple shipyards

So, you can put a facility called a "Truck Stop" on your planet even if it has construction ability just like a space yard and your planet already has a space yard? That's funny. You'd think they would have programmed the check better than that. But, this opens the way for some cool racial techs. Organic Manipulation races could have a "Bioconstructor" facility that boosts the capacity of their standard space yard to build with organics, for example. Given the very high organics costs of ships with high level Organic Weapons and Armor, this could be a big help.

And, just by the way, it has occured to me more than once that a Space Yard ought to include a Resupply Depot. Surely an industrial complex designed to build and repair ships is going to have the relevant infrastructure to RESUPPLY them, too? Its seems idiotic that you can strand a ship by upgrading it's engines (if it doesn't have supply storage, too) at a space yard planet without a resupply depot.


[This message has been edited by Baron Munchausen (edited 01 February 2001).]
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