.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #21  
Old February 2nd, 2001, 03:37 PM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Shipsets from UniversalShipYards....

Darwin - As the author of the Darlok AI files (except for the speech file created by John Zamarra), I am not offended at all. Everyone plays these games for their own reasons and has their own personal prefs.

Everyone else - My own opinion and preference is to "immerse" myself as much as possible. Because I have been playing these games for 20+ years there are a great number of races out there in my failing memory . Already, by my own count, there are 48 custom race/shipsets (not including MM's 20). To me, some of the greatest moments in the past years/games was exploring along and suddenly finding myself bumping up against a really memorable race which I knew was going to cause problems (i.e. Bulrathi or Darlok in MOO, Klingon or Romulan in BOTF, etc.) Then it is the interaction/diplomacy and speech between our races that assist in that immersion as well as sound, characteristic building and facilities (i.e. Darlok with massive intel or EA/Star Wars-Empire with tons of fighters). I applaud others that have time to create totally new races, but (a) I am not that creative and (b) I have a hard enough time as it is preventing the 60+ races from melding together. So my goal is to take those races in my memory from past games or movies and make them as memorable and as "real" as possible. I want the Cylons and the Galactica to form a temporary alliance against the Empire and I want the Darlok and the Romulans to launch intel against each other. Since I am no artist, I am limited to analyzing the AI and data files to make as memorable opponent as I can.

Sorry for the long post, I guess I sort of just drafted my "mission statement" ackkk darn consultants are rubbing off on me. . .

[This message has been edited by Tampa_Gamer (edited 02 February 2001).]
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.