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February 6th, 2001, 12:39 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
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Re: Drones
Check the supplies used. One time I used Crew Insurrection and ended up w/ a dreadnought with WMGIIIs on board. Since I was too far away to get to any sort of ship that had solar collectors/etc. and get it to my empire, I decided to use it to bLast as much as I could before it ran out.
Essentially, I started with over a 1000 supplies on the ship. After the first battle, I was very low on supplies since I fired the WMGs in that battle and they have a high supply rating. I also didn't move too many sectors to make that attack so it wasn't engine use. Things like depleted uranium cannons and such have very low supply Ratings so maybe it's just not as noticeable?
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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February 6th, 2001, 01:37 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Drones
When I have watched supply usage in combat, I have noticed that firing of weapons is NOT debited when actually in combat but AFTER combat there is a noticable drop in your supply levels. Since it's a bit much to count HOW MANY shots are fired by which weapons I don't know if this drop is perfectly accurate. So, yes weapons do use supplies but as noted you do not "hit the wall" in combat and suddenly start to suffer the effects of running out of supply while in combat. You enter combat 'supplied' or 'unsupplied' and your status doesn't change until after combat.
Stellar Manipulations don't seem to use supplies as documented. Never have as far as I can tell.
[This message has been edited by Baron Munchausen (edited 05 February 2001).]
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February 6th, 2001, 01:46 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Drones
How does the quantum reactor effect the use of supplies in combat? It says it give unlimited supplies for movement but doesn't mention combat. Will you eventually need to resupply?
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February 6th, 2001, 02:21 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: Drones
quote: Originally posted by Baron Munchausen:
When I have watched supply usage in combat, I have noticed that firing of weapons is NOT debited when actually in combat but AFTER combat there is a noticable drop in your supply levels. Since it's a bit much to count HOW MANY shots are fired by which weapons I don't know if this drop is perfectly accurate. So, yes weapons do use supplies but as noted you do not "hit the wall" in combat and suddenly start to suffer the effects of running out of supply while in combat. You enter combat 'supplied' or 'unsupplied' and your status doesn't change until after combat.
Stellar Manipulations don't seem to use supplies as documented. Never have as far as I can tell.
[This message has been edited by Baron Munchausen (edited 05 February 2001).]
I don't think you are right here. When I was making a new weapon component, I gave it a high power usage. The ships with full supply at the start of the combat would use all supplies before round 15 and would start crawling on combat map at speed 1. The shields would remain, though.
I have tried this in combat simulator, not in game but I don't think there would be any difference.
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February 6th, 2001, 05:59 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Drones
It has been a while since I tried to track supply usage in combat. Perhaps it has changed. When I did watch my supply status, it did not change after firing weapons, though. Only after combat did I see the effects.
The description of the Quantum Reactor, if that's what it says, is misleading. My copy of the components file doesn't have that description, but I don't have all of the old copies available. It does in fact give unlimited supplies. No matter how much you use in even a single turn, your supply levels never drop -- not even DURING the turn. So, with a QR you don't even need supply storage.
[This message has been edited by Baron Munchausen (edited 06 February 2001).]
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February 6th, 2001, 06:53 AM
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Corporal
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Join Date: Jan 2001
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Re: Drones
A quick test in the simulator reveals you do in fact lose supply for firing weapons. You can fire even at zero supply. However, as soon as you drop to zero supply, your maximum movement in combat drops to 1. It fails to display this properly in the upper right display window until after you move. It correctly displays this if you right-click on the ship.
Note that while your maximum movement is reduced to one, you still have any unused movement to spend for that turn. So, you might be at 4/1 movement upon hitting zero supply.
There is no effect on shields in combat.
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-Zan
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