.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 6th, 2001, 01:46 AM

Marty Ward Marty Ward is offline
Second Lieutenant
 
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Marty Ward is on a distinguished road
Default Re: Drones

How does the quantum reactor effect the use of supplies in combat? It says it give unlimited supplies for movement but doesn't mention combat. Will you eventually need to resupply?
Reply With Quote
  #2  
Old February 6th, 2001, 02:21 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Drones

quote:
Originally posted by Baron Munchausen:
When I have watched supply usage in combat, I have noticed that firing of weapons is NOT debited when actually in combat but AFTER combat there is a noticable drop in your supply levels. Since it's a bit much to count HOW MANY shots are fired by which weapons I don't know if this drop is perfectly accurate. So, yes weapons do use supplies but as noted you do not "hit the wall" in combat and suddenly start to suffer the effects of running out of supply while in combat. You enter combat 'supplied' or 'unsupplied' and your status doesn't change until after combat.

Stellar Manipulations don't seem to use supplies as documented. Never have as far as I can tell.

[This message has been edited by Baron Munchausen (edited 05 February 2001).]



I don't think you are right here. When I was making a new weapon component, I gave it a high power usage. The ships with full supply at the start of the combat would use all supplies before round 15 and would start crawling on combat map at speed 1. The shields would remain, though.
I have tried this in combat simulator, not in game but I don't think there would be any difference.
Reply With Quote
  #3  
Old February 6th, 2001, 05:59 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Drones

It has been a while since I tried to track supply usage in combat. Perhaps it has changed. When I did watch my supply status, it did not change after firing weapons, though. Only after combat did I see the effects.

The description of the Quantum Reactor, if that's what it says, is misleading. My copy of the components file doesn't have that description, but I don't have all of the old copies available. It does in fact give unlimited supplies. No matter how much you use in even a single turn, your supply levels never drop -- not even DURING the turn. So, with a QR you don't even need supply storage.


[This message has been edited by Baron Munchausen (edited 06 February 2001).]
Reply With Quote
  #4  
Old February 6th, 2001, 06:53 AM

Zanthis Zanthis is offline
Corporal
 
Join Date: Jan 2001
Posts: 89
Thanks: 0
Thanked 0 Times in 0 Posts
Zanthis is on a distinguished road
Default Re: Drones

A quick test in the simulator reveals you do in fact lose supply for firing weapons. You can fire even at zero supply. However, as soon as you drop to zero supply, your maximum movement in combat drops to 1. It fails to display this properly in the upper right display window until after you move. It correctly displays this if you right-click on the ship.

Note that while your maximum movement is reduced to one, you still have any unused movement to spend for that turn. So, you might be at 4/1 movement upon hitting zero supply.

There is no effect on shields in combat.
__________________
-Zan
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.