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March 2nd, 2003, 06:41 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Assault Troop Transport
Quote:
If the ground combat from the first one results in defeat for you, the second one will drop troops to try again, providing the turn count is still <30. This can result in losing a lot of troops because the planet kills them off in 2 stages instead of using 1 large invasion force.
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Even in tactical combat, you cannot simultaneously drop troops from two transports.
If your forces manage to hold out for a stalemate, the second transport will be able to add reinforcements, and both Groups of troops will fight together against the surviving militia.
This rarely happens in the unmodded game.
If the planet is captured, I believe that any extra troop transports will drop their troops on the remaining planets/moons.
A heavily armored troop transport would be a good idea for attacking small colonies.
If the colony has little to no defenses, you can send the transport in while your main fleet takes on the heavily defended planets.
[ March 02, 2003, 16:45: Message edited by: Suicide Junkie ]
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March 2nd, 2003, 06:42 PM
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Brigadier General
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Re: Assault Troop Transport
Quote:
Originally posted by minipol:
I feared this was going to be the case.
Basically, i do not see a need then for a heavily armoured TT except if all other ships are eliminated.
Anyway, thanks for the fast answer.
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Don't discount the heavily armed TT. They do have their uses, if you use them properly. You could make a small fleet of them and they will attack the planet. If successful, you now have taken the planet with most/all of its defenses still in place and now under your control. No need to build WP's.
One HUGE caution on this: Be sure you take out enemy sats, bases, and moons BEFORE if you do this. If you don't, as soon as you take control of the planet (you don't take control of orbiting sats & bases), they will all fire on the planet, most likely glassing it.
Slick.
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March 2nd, 2003, 06:46 PM
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Brigadier General
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Re: Assault Troop Transport
[quote]Originally posted by Suicide Junkie:
Quote:
If the planet is captured, I believe that any extra troop transports will drop their troops on the remaining planets/moons.
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If you have more than 1 TT, and there is more than 1 planet, they will both rush the closest planet. The first one to get there will drop troops and ground combat will happen. The turn after GC, the 2nd TT will continue to attempt to capture a planet. It will go for the closest one: either the next planet/moon, or the current one if you lost the GC battle.
Slick.
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March 2nd, 2003, 08:58 PM
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Shrapnel Fanatic
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Re: Assault Troop Transport
[quote]Originally posted by Slick:
quote: Originally posted by Suicide Junkie:
Quote:
If the planet is captured, I believe that any extra troop transports will drop their troops on the remaining planets/moons.
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If you have more than 1 TT, and there is more than 1 planet, they will both rush the closest planet. The first one to get there will drop troops and ground combat will happen. The turn after GC, the 2nd TT will continue to attempt to capture a planet. It will go for the closest one: either the next planet/moon, or the current one if you lost the GC battle.
Slick. That is exactly what SJ said...
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March 2nd, 2003, 09:25 PM
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National Security Advisor
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Re: Assault Troop Transport
It's really too bad there is no assault order as you mentioned.
I've seen a couple of cases in simultaneous where transports with fighting abilities would be helpful in AI-controlled combat.
One is when there is a target planet with no weapon platforms. The ship will then go try to launch troops, even if there are enemy fighters (or perhaps even ships) flying around.
Another is when something hostile heads over where the transport and other support ships are hiding in a corner trying to avoid being hurt by a raging battle. This may be an enemy support ship, or enemy units/ships with orders to target unarmed targets. At this point, even a lightly armed presence can be decisive in a corner battle and save/destroy many support ships.
PvK
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March 3rd, 2003, 02:26 AM
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Second Lieutenant
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Re: Assault Troop Transport
it's ashame it's not possible. I wanted to do a galactic recreation of D-day. Now it's not going to happen
I took the enemies planets anyway but not with assault transports but with the standard run of the mill troop transport.
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March 3rd, 2003, 04:26 AM
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Colonel
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Re: Assault Troop Transport
you might want to try using short-range weapons on your ATT. (dont forget the shields and armor... a lot of). Massive-mounted planetary napalm might do the trick (hehe - 1800 damage per 40kT per 2 turns)
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guess what, if armed the ship will proceed to capture the target planet immidiately. Be careful though as in max tech three APB-armed M.W.P's can cream the transport before it comes into range.
And if im not mistaken, if you capture the WP's intact, you get them to work for YOU.
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